BFP-118 Kazina Klash from PiF. My attacking Germans had 5 turns to either take 2 VC buildings or take out all the Polish armor (destroy, immobilize, or recall) on 1/2 of board BFP P. The Germans get three platoons of 467s w/ some lmgs and three leaders ... an 8-1/8-0/7-0. Their armor consists of a Pz IB, 4 x Pz IIA, 2 x PSW 221, a PSW 222, and an 8-1 AL which I put in one of the IIAs. They then get to choose, in secret, one of two battle groups to add to their OB. They can take either an additional 467 w/ an mmg aboard a truck hauling a 75 INF gun or 2 trucks hauling PaK 35/36 37L AT guns w/ crews. Tough choice but I went for the the extra infantry and 75 INF gun. I thought I'd get better utility out of the extra squad and mmg. The INF gun was going to be tough getting into position under fire but it was going hurt if it hit. The Poles get 5 x 457s, a 248 hs, 2 x 228 crews, a 9-1 and an a 8-1, a hero that can setup hip with a sw, and an ATR. Their armor support includes a 47 Vickers, a CMG Vickers, a 20L TKS, 2 x BMG TKS, and a 37L AT gun (the AT guns is under low ammo). They get a reinforcement group comprising a 457 and another 47 Vickers that can enter Turn 1 - 3 depending on a pregame dr. The Poles get a HW support choice between a 81 MTR or a hmg.
The Germans have to enter from off map on the left side of the battle ground (German perspective) between 5 hexes. They can stagger their entry if they want but I choose to bum rush every one in Turn 1. Two platoons and a majority of the vehicles went left of the road while one platoon w/ the 8-1, a IIA, one of the ACs, and the MMG squad hauling the INF gun went right of the road to secure fire bases from the mid map hill. On the left I ran into the two BMG TKS which managed to break a squad but then were quickly under a lot of return AFV fire. The Pole hero popped up supporting the tankettes and bounced a few ATR shots. I killed both TKs and then sent the IIBs up the hill to infantry overrun a squad and a crew that survived the non flaming TKS. The 37L Pole gun surfaced on the right side of the map covering the two hills. It was poised perfect to get side shots on two vehicles I had on that mid map hill but my opponent got unlucky and malfed it on its first roll. It subsequently was eliminated on a repair roll of 6. I malfed plenty myself including both the MA and cmg on one of the IIAs. My 8-1 w/ the added mmg put a 12FP attack on the closest VC building and I was able to take it. I used the IIA with no weaponry to sleeze freeze the Pole 8-1 and a squad so I could maneuver around them on the left. The remaining Pole armor was hunkered down in the woods surrounding the last VC building. The 47 Vickers came in Turn 3 and also took up a similar defensive position. However I went on a lucky rolling streak with my armor on the hills and killed both 47 Vikers and the 20L leaving only the CMG Vickers, which was maintaining its concealment.
At this point I had plunged deep on my left flank and uncovered the Pole 81 MTR setup in the back woods. It wasn't in a great position and I got infantry into its donut hole pretty quickly. The Pole hero killed my IB and the PSW 221 was immobilized and then subsequently shocked. It was still going to be a tough push for the last VC building so I decided to go for the AFV VC. I had malfed the MA on another IIA but I still had 2 x IIAs with working MAs (my 8-1 AL was in one) and the PSW 222. The only real threat to the Pzs was the hero who had re-positioned. The AC would just have to takes its chances so I rolled all three vehicles within 2 hexes of the last Vickers on Turn 4. The Pole hero bounced a few ATR shots to no effect but the PSW222 crew got shot up taking that gun out of the picture and I malfed the MA on my IIA with the AL. But I had managed to strip concealment on the last Vickers and my remaining IIA converted its -2 area fire acq to direct and killed it on my last Prep fire phase of the game.
Close one. A lot of unfortunate malfing. Had the Poles not malfed their AT gun in particular it might have been all over for me considering its excellent firing position. We both agreed the mortar probably should have gone in the woods on my right flank where it have a much better field of fire and could cover both hills. In hindsight I think I probably should have taken the 2 x PaKs instead of the mmg squad and INF gun. The mmg and extra squad was helpful in me getting the first VC building but the INF gun crew got killed manhandling the gun into firing position. I did get a 1/2 squad to man the gun but it only got one shot off and with the unqualified penalty (plus the 1/2 squad was cx), it missed by a mile. Fun scenario.