Bill Cirillo
Elder Member
Roger,
The latest version of the Line of Battle Series (LoB) rules, the None But Heroes (NbH) specific module rules, and all six of the LoB player aid charts are all available for free download in high res pdf format at:
http://talk.consimworld.com/WebX/.ee6db90/13949
Additionally, both of the NbH map sections (Planning Sheet A & B) are available for free download in pdf format at:
http://www.gamersarchive.net/theGamers/archive/nbh.htm
Between the two, you can probably discern what the major differences are between the older RSS and the newer LoB systems.
Additionally, I printed out enlarged versions of the scenario map sections from the downloadable pdfs in order to increase play-ability (since the printed map hexes are a little small (IMO)) on high quality 11"x17" paper and the color quality is actually better (IMO) than what comes in the box.
From a play perspective, the biggest challenge for me is reminding myself that a civil war model has fundamentally different behavior than a WWII ASL model.
It seems to take forever to get engaged and then boom...you are stuck together until one side gives. In a sense, the game is very "sticky" with its EZOC compared with ASL. This seems especially like the case since I have only played 3 hex based games in the last decade (everything else has been mostly point-to-point CDGs), so I am having to "un-learn" some ASL-type gaming behavior.
Bill
The latest version of the Line of Battle Series (LoB) rules, the None But Heroes (NbH) specific module rules, and all six of the LoB player aid charts are all available for free download in high res pdf format at:
http://talk.consimworld.com/WebX/.ee6db90/13949
Additionally, both of the NbH map sections (Planning Sheet A & B) are available for free download in pdf format at:
http://www.gamersarchive.net/theGamers/archive/nbh.htm
Between the two, you can probably discern what the major differences are between the older RSS and the newer LoB systems.
Additionally, I printed out enlarged versions of the scenario map sections from the downloadable pdfs in order to increase play-ability (since the printed map hexes are a little small (IMO)) on high quality 11"x17" paper and the color quality is actually better (IMO) than what comes in the box.
From a play perspective, the biggest challenge for me is reminding myself that a civil war model has fundamentally different behavior than a WWII ASL model.
It seems to take forever to get engaged and then boom...you are stuck together until one side gives. In a sense, the game is very "sticky" with its EZOC compared with ASL. This seems especially like the case since I have only played 3 hex based games in the last decade (everything else has been mostly point-to-point CDGs), so I am having to "un-learn" some ASL-type gaming behavior.
Bill
I have all the games of the regimental sub-series.
I really wanted to like them (I thought the C&C rules sounded cool).
Alas, it was those games that made me realize that Gamers games are just not for me. I cannot put my finger on why (well one thing is I do not like their maps and find setting counters up a pain).
I debated on None But Heroes several times but never pulled the trigger. Not certain what the differences are between that system and the Regimental Sub-Series.
Peace
Roger