I find I need a 2nd or 3rd look at them to read the factors.
Armament:
Having the MA or MG factors partly overlap the 1MT/RST/ST/T graphic means that they become a blob. Even having a thin black line between the Tiger's ST and MA+MG would make a huge difference. I would recommend that even if it meant a small reduction of the MA text.
Armour:
The white on grey for the Hotchkiss front AF is a disaster. You used white outlined red for the Tiger, that works, why not use a similar white outlined black for the Hotchkiss or alternatively black number on a white circle. That second alternative might mean you have the front AF as black on white circle and the side/rear as white on black base, but while being an aesthetic mismatch, would be much, much more readable. I would not bother about having the Tiger's front AF box as red outlined with white, a plain white box would do fine, while keeping the white outlined red 11 AF.
MP:
Again a major readability problem. Doing the Pz IV and Tiger with black MP would be an improvement. The problem with that would be with other MP types, like H/T, AC and Truck types where the lettering would be in direct contact with the black base colour in places. Like the AF, black lettering with a thin white outline would be a solution.
Overall for data:
Where there was black on blue base, use white on black. Where there was black on white use black on white. Where there was black that was spread on both white and blue base use white outlined black. The fewer changes the better.
I am not too fussed about the name size, having it on the wreck side as well works for me. It's not too often you really need the name and thus the reference back to the chapter H notes during a game. MP, AF, MA, MG factors are a different matter.