Weren't the 8-3-8's actually 8-4-8's in SL?
The U.S. paratroopers were 8-4-7's too weren't they?
As Klas said, 8-3-8s and 8-4-7s.
Anybody know the reasons for the changes in ASL?
Short answer: Because 8-4-7s were considered overpowered for what they represented (US paratroopers and assault engineers).
Long answer:
Start with the fact that 8-3-8s represented, in a design-for-effect way, a squad armed completely with SMGs, and the massive firepower they could put out at close range. Honestly, I've always felt they should have had a range of 2 like the Russian 6-2-8s, but I assume John Hill felt the Germans deserved the major advantages he gave them. Better tactical training and individual initiative, I suppose. Again,
very design-for-effect.
Next, recognize that in the original SL design,
every firepower number was even. It was not until COI that the first squads were introduced with 3 fp (Axis Minors, Partisans) and 5 fp (Russian and German "cavalry"). One can guess from this that JH deliberately made all the firepower numbers in SL even.
[I can only guess at the reasons (simple math, didn't want fractions...). I also don't know whether he was expecting the system to be added to with modules like COI, so I have no idea whether he foresaw the day when there would be those 3 fp and 5 fp squads.
It's also worth noting that this is why the original SL IFT is so non-incremental. About the only odd-increment columns that ever would have seen any use are the "3" column (US squad halved) and the "7" column (US squad halved + MMG full).]
This would limit his choices for what to do with the US elites.
Given that he was rating the US squads as 6-6-6s (due to their inherent BARs and semi-auto rifles), the US elites needed to be bumped up to 8 FP to be better. That also gave them an improved ability to take out AFVs in CC (Gammon Bombs et al.). This gets us to the 8-x-7.
The 4 range has always struck me as downright bizarre, and is in my opinion the first major failure of the design-for-effect philosophy. What does it represent? What is an 8-4-7 squad supposed to be armed with?
Answer: 10 men, 5 semi-auto rifles, 2 carbines, 2 SMG, 1 BAR. Extra BARs possibly acquired along the way.
Now, I could so a whole analysis of how this works out in SL terms and how an 8-4-7 is an illogical representation of it, though I admit all the numbers would be extrapolated from Combat Mission (which got all
its numbers from official TO&Es, but as we saw from final_drive's post, doesn't necessarily know what the hell it's talking about).
But that's not the point of design-for-effect. It ain't about analysis, it's about outcomes.
So John Hill gave them a relative range -- one that was noticeably better than German squads armed solely with SMGs, and noticeably worse than a US 6-6-6. And that gets us to the 8-4-7.
But then along came COI, and the start of ever-increasing amounts of "realism" injected into the system. And "realism" relies on analysis -- whereas design-for-effect is essentially the antithesis of analysis. Frankly, this is why the game has been screwed up ever since -- because it is a hyper-realistic design based on a foundation of total, deliberate approximations.
One of those "realism" arguments was that, for the US paras or assault engineers it was supposed to represent, an 8-4-7 was "unrealistically" strong in firepower.
Now, the truth is that an 8-4-7 is unrealistic in
all sorts of ways, but none of them can be fixed in the basic framework of a system with only one fp number and three range numbers
which bear a fixed relationship to each other (1-hex point blank range, the normal range as printed on the counter, and "double the printed" AKA long range - IIRC TPBF was an ASL addition, but it too is in a fixed relationship).
But when you combine a "realistic" assessment of the firepower and range of a US paratrooper squad with a design-for-effect idea of how to
rate those abilities, a 7-4-7 is no less realistic an
approximation, and arguably more realistic an
approximation, than an 8-4-7. So since odd-numbered firepowers were now acceptable values, they reduced it to 7 when they brought out GI:AOV.
The lesson I hope people will come away with from all this long and gory explanation is that the process of development from SL through to ASL was very patchwork and often very reactive.
BTW, I've never heard anything about how the
British SL para/assault engineer/commando, which was a 6-3-8, became today's 6-4-8. But the reasons and methods
(or lack of!) were undoubtedly similar.
John