Played J28 Inhumaine as the defending Germans recently.
One big fortified building, defended by Fanatic, Elite Germans. A large out-of-season Orchard field on one side, open fields (with some hedges and woods) on the other sides. The attacking American force is Elite as well, with a FT and DC, superior leadership, a generous amount of MGs (2 .50cal HMGs, 3 MMGs - 'cause, you know, they didn't have enough firepowe), some support from Shermans, and late-arriving Crocodiles. All in all, a testosterone contest. (The Germans lose their Fanaticism and all ELR a turn after the Crocs enter, but that's for only the last 1.5 turns)
My opponent for this game is still learning to handle AFVs, and he tried something I would advise against: maneuver the Shermans, unsupported by Infantry, to the back of the target building (in his defense, the scenario somehow encourages this, as the Shermans enter along a different board edge from the Infantry). This didn't go well at all; two Shermans were quickly dispatched by a hidden AT gun, the last one stopped just out of sight of it and started pounding the upper levels of the building until a HS with a PSK managed to rally and go kill it. Meanwhile the American Infantry was much delayed by long-range fire and, by the time it managed to get in a position to assault the building, it was down to one or two valid squads and a single wounded leader. The entering Crocodiles couldn't do much at this stage; one died to a Panzerfaust, the other lost its trailer from a side shot from the AT Gun. All in all, a rout for the Americans (though a FT attack from one of the Crocs managed a 2KIA - no wonder the Germans lost their fanaticism and ELR after this).
I suppose the scenario itself is not bad if the Americans are handled more cautiously, though I'm not a big fan of such scenarios where it looks like more firepower is the solution to every problem (but of course you need this to beat an effective ML9 force in a fortified building).