Markdv5208
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Retribution. As the Italian. Versus Jeff deyoung. End of turn 3 I had 3 of 4 leaders dead. And by end of 4: I conceded
Might be time to get new dice after you track your rolls...Not long finished DASLs "Lehr Sanction".
I played defenders ( Brits ) and lost. German attacked centrally ( which I thought was a mistake, but...) and I lost several squads and a leader due to failure to rout in one multi hex building I was determined to defend.
My M4 Shermans were quickly destroyed which left me with a firefly which eventually succumbed to a JadgPzr VI, though it did KO a Panther....
Good game all in all and maybe a better player would have made a better fist of the British but the German tank and MMC morale superiority told.
Oh, and the dice...
I have seriously thought about it ...Might be time to get new dice after you track your rolls...
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I played this a few years back (as the Germans), and my assessment was similar to yours. Even searching every possible place for a sneaky HIP HS, I reached the last victory building with most of my force intact and it looked like the Poles never had a chance. More annoyingly, it didn't look to be very fun to play as the defender.Just finished up BFP-106, Going Postal.
Fun-wise, I think the Pole needs an AT gun, but as-is I would just skip this one.
That sounds like just . . . horrific luck.HazMo6, Great Vengeance - My Brits ran into some bad luck in this late war city fight, where they need to control a lot of buildings. My German opponent wisely deployed as much as possible, so the path through town was blocked with numerous 8ML half squads and I was forced to advance pretty slow, looking for a Churchill tank flanking option, but with with a schreck and PF lurking, that never opened up. Slow and steady progress was made, but then the German sniper killed two of the three British leaders, and I was left with no way to rally squads that broke, and after the German 4 reinforcements came on, the British were probably actually outnumbered. To counter that I kicked the Brits key asset, the Croc tank, into more aggressive action - and promptly rolled a 12 on his FT shot, and conceded. Probably not the game to really judge this scenario on, but I didn't find much unique about it, albeit the Croc is always fun to have.
Thanks for bringing this up ! Indeed, the VCs said no good order units - since the units in melee were not broken , I assumed them to be in good order.Something wrong in the last post. Melee units are not good order, but the VC seem to want not good order.
Correct, you cannot rout ADJACENT vs adjacent, there is a real difference between the two, to a melee. In fact, you cannot even Rout ADJACENT to Broken units.Thanks for bringing this up ! Indeed, the VCs said no good order units - since the units in melee were not broken , I assumed them to be in good order.
Re my post - broken Partizan units - I allowed them to route past the melee ( adjacent) since the rules precluded them ( melee units ) from being units able to have a LOS ( interdiction ) but maybe that was wrong ?
Wow, maybe the Germans won !?
Memories...Curtis Brooks & I recently had at WO36 Dompaire Destruction.
Ahhhhh. in that case SASL Bunker BustingDaniel - the general interpretation of "recently" for this thread has been "your last played scenario", but no one cares if someone posts more than that.