FT INOR 1 Deep into the French Front-Bob came by since he had Junteenth off and we began our journey into LFT's Green Hell Of Inor module by getting our feet wet with Inor 1. The scenario has a small forces on bothsides so it can easily be played in a couple of hours. The Germans have a couple of very vulnerable AC's, motor cycle troops, a truck towing a 75 INF gun, the French are defending with a garrison of seven squads that by SSR are pinned (they can still fire their LMG's but with a +2 if they fire at the racing AC's. The French also get an ART piece that is limbered and an ATG that sets up on a hill away from the village of Inor.
The VC is for the Germans to take 13 buildings and exit 8 vps off the opposite side within 5 1/2 turns. Basically it is a run the gauntlet type of scenario and hope the French do not roll low. Well for my Germans that did not happen, I tried to race off my AC's while the French were pinned initially, but one AC was hit by a three and blown up, another AC was hit by another three and blown up, and my last AC (there are three) managed to exit off the map while drawing lots of street fighting, that pinned SSR is odd but it is what it is. So we played for 4 more turns, even though I was able to take the required buildings, I did not have enough time to exit any of my remaining troops.
We both liked the scenario, granted it is dicey, it was still alot of fun, we plan to play Inor 7 Sauerai wald this week and then perhaps the CG next month. We are liking the looks of this one, the map is a nice playable size, thick paper and no glare. The campaigns look awesome, the whole package looks awesome!
Scott