asler said:
I remember a 70's miniature rule set called Tractics.
Tractics! I played that before diving into SL. My buddy and I played with 1/76 and 1/72 models. He built American armor, and I built German armor. What a blast!
In those days, I was interested in having a sample model for each German AFV. Thus I had no duplicates. We would field armies containing an eclectic mix of vehicles, none of them duplicated. We dabbled with infantry a little bit, but we played it for the armor rules.
That was the first time a Chaffee took out one of my Panthers. The damn thing scooted so fast, my shots missed, he got behind me, scratch one Panther. I was so pissed!
It tracked each shot in so much detail...
I'm going by memory here (though I still have all the Tractics rules, charts, etc.), but I believe it used a concept called Collateral Damage.
If the shot did not penetrate (or did but without effect), you had to possibly also check for Collateral Damage. Depending on the hit location, the results could range from throwing one track, to disabling a MG, to jamming the turret. All the stuff mentioned.
It was a bit of a chore, at times. The fun factor outweighed the work required, for us anyway.
... I don't think we ever played with more then 2 vehicles on a side.
Wuss!
We routinely played with ten or more AFV, of all types as I mentioned. Complete with the painted styrofoam hills, trees, foliage. We would lay it all out on the floor and play on the floor. I have some photographs of one playing, the one where the Chaffee toasted my Panther, as it happens.
A hull or turret penetration with no damage is already represented - a Shock/UK that results in the vehicle coming back in GO next turn
Actually, a Shock/Unconfirmed Kill rerpresents a "hit which
fails to penetrate armor..."
But, it could still abstractly represent a hit that breached without effect.
Bruce