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Discussion in 'Board Games' started by Honza, Aug 15, 2015.
I found this game to be a little disappointing, to be honest. Breakout out Normandy and Monty's gamble are far superior area move/impulse games.
Ten minutes to learn, a lifetime to master.
"Look! I'm an elf ! I'm an elf !!" Lol
I'd certainly distinguish between board wargames and role-playing games - I enjoy both, but count them as different hobbies.
My other favourite board wargames are 'Hannibal' (a card driven game by GMT games) and the 'Down in Flames' WW2, tactical air-war series that same publisher produced. They are both fast, exciting and card based, which always gives plenty of different permutations.
Europa - Fire in the East/Scorched Earth....just....epic
The Third World War series (GDW) - I love the air, proficiency and hit system. Love it.
We had lots of fun with 4th edition 3rd Riech.
I Like the Scorched Earth/Fire in the East stuff (gotta fix the AA rules though)
Empires in Arms=epic
How about swords and spells? It's the wargame version of D&D. Btw, i love D&D. Gary Gykax was a genius.
I like the new 'block' games and card driven also. laberyinth ect.. They're kind of beer and pretzel .
Hell's Highway by Victory Games (1983)
Operation Market Garden, operational-level game.
Solitaire Friendly (it's the only way I play it).
PROs: Small map footprint for an entire Market-Garden game.
Apporachable rules that are easy to learn and take practice to master
Pretty map (for 1983)
CONs: Counters are difficult to read and require clipping
I dig this game. Love it. I even bought after-market counters from Canada to replace the originals. I'll have to do an AAR someday.
If you don't know anything about Wargames, and you want a solitaire experience, I cannot recommend highly enough "D-Day at Omaha Beach" for introducing you to my hobby. It's currently out of print and expensive on e-bay, but it's worth buying (It's due for reprint in the next couple years). It's a little complicated for a beginner wargame, but you can work your way through the introductory small scenarios. The learning process is aided greatly by the intuitive understanding of what is to be accomplished to win.
Had this back in 85/6, good solid game for its era, have seen a few on e-bay of late, and have been tempted to buy it again.
Where might you place Magic Realm by TAHGC? This one is a lot of both in the same game.
After a few scenario I have to add GMT games 'Downtown, Air war over Hanoi' this game is really fun, I can not sing it's praises enough, and now I received my hard copy (been playing VASSAL games for about 2 months) I am in the process of laying out D4 'Wheel of Hurt' again, love it.
Might say I'm a late comer but really want to throw in my 2 cents. I love the Clash of Arms La Bataille series. The rules, especially the latest editions are well done and easily understood, especially for a Napoleonics game. The maps and counters are glorious, and the games are fun. All my opinion of course. The Moscow and Dresde editions must be seen in person to really appreciate. Another game I would add would be Wings of War/Glory. The game is extremely easy to pick up, it doesn't cost a lot to get into, and it is a very fun game. We play it occasionally on family game night. It can play pretty fast with 2 planes per person.
i am going to have to change something, ASL is still very, very good, But I must now add the OCS series to the list, and put it up there on par with ASL.
I've got an entire listing of house rules we implemented over time. I've played this CG 3 times all the way to the end. While supply was an issue in the beginning of the CG, that went away over time.
The scale of the game is smaller. DoD only covers the first 7 days of the invasion, so you are really only looking at an area close to the beach. TLD and GMTs Battle for Normandy cover the Cotentin peninsula and down to Avranches and basically June through August in timeframe.