So what scenarios have you played Recently?

Roy

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you guys should really restart your CG. Using road movement bonus is a huge gaff. The Germans already have a tough time as is and with the Americans using Road Bonus allows them to get their reinforcements into the battle way way to early.

Scott
Well, I can appreciate that Scott, but we're halfway through and I'm guessing we will flip it around next summer so Bud can play the German side. It's still fun, and that's why we play.
 

JAGgamer

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"Three wins there, but am about to loose OB3 - CLOSE QUARTERS as Allies."

As the Defending Germans in Ed's Close Combat, I believe Ed may be a bit pessimistic about his chances. If our gaming history holds true, his Russians are about to start their non-stop run to Berlin.
 

Eagle4ty

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The last 4 scenarios completed were:
G8 - RECON IN FORCE as Axis
FrF23 - ELEPHANTS UNLEASHED as Allies
ASL143 - GREBBE END as Allies
SP147 - THE ZEBRA MISSION as Axis
Three wins there, but am about to loose OB3 - CLOSE QUARTERS as Allies.
Mildly interesting that you won/lost, but what did you think of the games?
 

Hovned31

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Played 2 scenarios against Jeff DeYoung today. Actually, I don't know if we can call the first scenario a playing as I threw in the towel on turn 1. We played BFP-118 Kazina Klash, I had the Germans and Jeff the Poles. I moved my tanks and infantry on board and planned to bring on the ACs and trucks towing the 37L AT guns on turn two. We never made it that far. In another complete beating I lost all four of my Panzer II's on turn 1. The worst part was a single TKS armed only with a BMG was responsible for 3 of the 4 losses! That's right, a TKS armed only with a BMG destroyed 3 Pz II's in one turn. Jeff rolled 4 "2"s out of 7 rolls against my tanks. This is the second scenario with armor that I've played in the past month that I've been utterly destroyed by such low probability occurrences. I called it a game after this and told Jeff I was seriously considering giving up ASL. I've reached peak frustration with the game.

Since it was still early in the day we were decided to play Command and Colors but as Jeff was getting that game out, I changed my mind and decided to play another ASL scenario after looking at some of the 3D boards Jeff had made up. We played BFP-117 Silent Bayonets. I had the Poles and Jeff the Slovaks. This scenario was a lot of fun-a good old infantry only smash up. My Poles with the MMG in wooden building on the hill are in a position to rain death and destruction down on his entering reinforcements but I break the MMG and the he kills the squad manning it. I move 2 HS into the hex and fix the MMG-but I never get a single effect or rate when firing and they are quickly broken, surrounded and eliminated. On the last turn, Jeff only has 4 of the 6 required buildings, I skulk away in the movement phase with the intention of reoccupying the buildings on my front line in the Advance phase. I have 2 squads (one concealed) and 1 HS in a stone building that only have to survive a shot from a MMG and 4-4-7 at a range of 2. I figure that they should be able to take it at the very worst the unconcealed guys will pin or break but the concealed guy should be ok and able to advance. Jeff goes on a ROF tear with the MMG-5 ROF shots. End results everyone is broken or dead and he can just advance into two buildings uncontested for the win. A good, fun scenario even with the loss.

However, this is loss number 9 in a row for me-the longest losing streak since I started playing ASL roughly 28 years ago. I've decided to play infantry only scenarios for a while-hope that can bring some of the fun back. I'm just tired of the blow outs I've experienced with vehicles lately and I'm starting to question my grasp of the game and tactics because of it.
 

TopT

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Played 2 scenarios against Jeff DeYoung today. Actually, I don't know if we can call the first scenario a playing as I threw in the towel on turn 1. We played BFP-118 Kazina Klash, I had the Germans and Jeff the Poles. I moved my tanks and infantry on board and planned to bring on the ACs and trucks towing the 37L AT guns on turn two. We never made it that far. In another complete beating I lost all four of my Panzer II's on turn 1. The worst part was a single TKS armed only with a BMG was responsible for 3 of the 4 losses! That's right, a TKS armed only with a BMG destroyed 3 Pz II's in one turn. Jeff rolled 4 "2"s out of 7 rolls against my tanks. This is the second scenario with armor that I've played in the past month that I've been utterly destroyed by such low probability occurrences. I called it a game after this and told Jeff I was seriously considering giving up ASL. I've reached peak frustration with the game.
I know the feeling. In most of the games that I play (Live or PbeM), I am rolling in the 9-11 range and my opponent is rolling in the 5-6 range -every game. Just started a tournament game and on my opponents opening turn, in his AFPh, my opponent never rolled above a 4 and I didn't roll less than a 10 -4 Infantry squads dead and I only started with 7. This has been going on solid for about 18 months. I have only won a couple games out of about 24. A couple of times I have thought about quitting and starting to play some Civil War games but then I thought why?, the Confederates would just capture DC in '61. :)
 

Hovned31

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I know the feeling. In most of the games that I play (Live or PbeM), I am rolling in the 9-11 range and my opponent is rolling in the 5-6 range -every game. Just started a tournament game and on my opponents opening turn, in his AFPh, my opponent never rolled above a 4 and I didn't roll less than a 10 -4 Infantry squads dead and I only started with 7. This has been going on solid for about 18 months. I have only won a couple games out of about 24. A couple of times I have thought about quitting and starting to play some Civil War games but then I thought why?, the Confederates would just capture DC in '61. :)
Sounds like we should play each other! I suppose ASL is the reason I have no desire to ever gamble at a casino.
 

TopT

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Sounds like we should play each other! I suppose ASL is the reason I have no desire to ever gamble at a casino.
LOL! I same the same thing. I have bad luck and worse luck.
 

Ed Donoghue

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Both Zebra Mission & Elephants Unleashed seemed to be the best balanced of the 4. Both games were decided in the last turn. Recon in Force seemed the least balanced. The Germans can hold their own for the scenario length, but I could not find any way to slow down the big US squads with the Italians.
 

Eagle4ty

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Sounds like we should play each other! I suppose ASL is the reason I have no desire to ever gamble at a casino.
Don't feel too bad about a couple of losses to Jeff. At the ASL Open in Chi-town last year I thought I had the game wrapped after a CH Yahtzee with my last remaining SPG against his 9-1 leader and Squad taking them both out that had been threatening my last holdout in a Hatten Scenario. This generated a GE sniper which immediately nailed my last remaining leader (9-2, KIA) which resulted in the Sqd w/MMG break and eliminated a broken HS in the location as well; Jeff then takes a +5 shot at one of my last two remaining Sqds & he breaks on a NMC. He then proceeded to waltz in eliminate my SPG in CC and capture two more buildings pushing him over the VC. With a single Sqd remaining (2nd Line) I was unable to retake enough buildings to prevent his win. BTW, I went a -13 once but went on to win the Chi-town Open that year ending my drought.
 

asloser

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My latest game was HF-2 Bertoldo the Brave against my brother Teemu.

I Played the US. My plan was to have a strong defense around the D16 victory area - I was not planning to hold on to it but to make German use so much resources and time so he would not be able to get tot he back victory area next to J21. On the other flank my plan was to fall back from J17 area to J21 area. The 57L was in H18 and the Mortar in E20, the idea with this setup was to distract German lateral movement between J17 and D16 areas to other. The Hellcats were off board and the plan was to commit them after I saw were the Panthers were going - Hellcats were to beef defenses on sectors with no Panther activity and then if Panther deployed to kill them dance away to using the superior mobility.

So much for the plans. Teemu came on strong on the J17/J21 flank and my defenses there collapsed and the fall back did not go as planned. He even deployed some of the troops he had on the D16 flank to make sure he could push into to the J21 area in time. This meant that I early on I was able to win the battle around D16 and even ended up killing two LMG equipped German squads, and the captured LMGs were perfect equipment for 546 squads. In the end I had all my bases in the D16 area covered and he was not able to take any of the buildings which meat he needed to kill all of the Hellcats.

One of the Hellcats had been killed mid game when it could not get away from a Panther after being stunned by 12FP halftrack/MMG/9-2 combo - I also malfed the MA of another but was lucky to repair it. On the other hand the 57L had been optimally positioned as it managed to kill one Panther from the side and then dispatch two halftracks in the same fire phase- nice to have ROF when you need it.

The second Hellcat remaining was taken out by DC. The last one was in a HD position and as Teemu needed to kill all Hellcats to get a Victory the remaining Panther was forced to move at the last MPh to kill the Hellcat. This meat that he had to move adjacent to my infantry - I had several Street fighting attempts but I did not manage it- all culminated on a point blank bounding fire shot by the Panther against a HD Hellcat. Teemu missed the required TH roll by one !

A really wild and close game. I would play this one again in a heartbeat! I have now played two of the Hatten scenarios and will be playing more, this seems to be a great module!
 
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commissarmatt

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Played BFP-77 Burning Down the House as the attacking Germans. ...
I also played this one recently, against Mark Ramsdale. He has a lot less experience than me, and wanted the Russians. We actually played it twice, because the first time the Germans blasted through the front crust defense to the German right and by the end of turn 1 had captured an HMG, broken a squad with the .50cal in a pillbox, and killed neutralized both 122Ls, plus eliminated a couple squads. We chalked that up as a German win and re-played it. This time the defense was more stout, but I guessed right as the attackers and put down a lot of smoke in the middle and just bull-rushed the center with tanks and infantry. The Russians got more kills this time, but it still wasn't enough. On paper this looks daunting for the Germans because of all the Russian guns, but it didn't quite play out that way for us. Maybe giving the Russians the balance is called for, or having the more experienced player take them.
 

Carln0130

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My latest game was HF-2 Bertoldo the Brave against my brother Teemu.

I Played the US. My plan was to have a strong defense around the D16 victory area - I was not planning to hold on to it but to make German use so much resources and time so he would not be able to get tot he back victory area next to J21. On the other flank my plan was to fall back from J17 area to J21 area. The 57L was in H18 and the Mortar in E20, the idea with this setup was to distract German lateral movement between J17 and D16 areas to other. The Hellcats were off board and the plan was to commit them after I saw were the Panthers were going - Hellcats were to beef defenses on sectors with no Panther activity and then if Panther deployed to kill them dance away to using the superior mobility.

So much for the plans. Teemu came on strong on the J17/J21 flank and my defenses there collapsed and the fall back did not go as planned. He even deployed some of the troops he had on the D16 flank to make sure he could push into to the J21 area in time. This meant that I early on I was able to win the battle around D16 and even ended up killing two LMG equipped German squads, and the captured LMGs were perfect equipment for 546 squads. In the end I had all my bases in the D16 area covered and he was not able to take any of the buildings which meat he needed to kill all of the Hellcats.

One of the Hellcats had been killed mid game when it could not get away from a Panther after being shocked by 12FP halftrack/MMG/9-2 combo - I also malfed the MA of another but was lucky to repair it. On the other hand the 57L had been optimally positioned as it managed to kill one Panther from the side and then dispatch two halftracks in the same fire phase- nice to have ROF when you need it.

The second Hellcat remaining was taken out by DC. The last one was in a HD position and as Teemu needed to kill all Hellcats to get a Victory the remaining Panther was forced to move at the last MPh to kill the Hellcat. This meat that he had to move adjacent to my infantry - I had several Street fighting attempts but I did not manage it- all culminated on a point blank bounding fire shot by the Panther against a HD Hellcat. Teemu missed the required TH roll by one !

A really wild and close game. I would play this one again in a heartbeat! I have now played two of the Hatten scenarios and will be playing more, this seems to be a great module!
It is. Almost every scenario is very well balanced and the CG keeps you in it until the last date too. Currently on the last date of mine and with 3 turns to go, it can still go either way.
 

Jude

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I also played this one recently, against Mark Ramsdale. He has a lot less experience than me, and wanted the Russians. We actually played it twice, because the first time the Germans blasted through the front crust defense to the German right and by the end of turn 1 had captured an HMG, broken a squad with the .50cal in a pillbox, and killed neutralized both 122Ls, plus eliminated a couple squads. We chalked that up as a German win and re-played it. This time the defense was more stout, but I guessed right as the attackers and put down a lot of smoke in the middle and just bull-rushed the center with tanks and infantry. The Russians got more kills this time, but it still wasn't enough. On paper this looks daunting for the Germans because of all the Russian guns, but it didn't quite play out that way for us. Maybe giving the Russians the balance is called for, or having the more experienced player take them.
Damn! That was some pretty serious devastation laid down on the Russians in your first game. I was happy just taking out one of the ART Guns during the top of German turn 3 - and that took a full out rush by half and full squads with a couple of Pz IIIs laying down smoke! My friend played with most of his assets further back so that probably helped him. The 50 cal didn't go down until turn 5 and that was due to boxcars in that miserable turn 5 my friend experienced. I think if the Germans can flank the Russians and get a toe hold in the center village, the Russians are pretty much done. With all the German vehicles, routing becomes a serious problem for them.
 
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JRKrejsa

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Tiger Ay Bay VFTT V23 Anzio breakout, '44. 1st SSF, and some armor from the 1st Armored, must control one hex of a crossroads or the adjacent building. They are opposed by assorted Axis units, X Mas, Italian SS, a Tiger 1, and plain German Infantry. To begin with, neither side controls the ground. The Axis won the race, and the X Mas, (great chance to breakout the new LFT counters), were tough to move. The Tiger sat in the middle of the crossroads, daring anyone to come near. I lost a Sherman and the M-10 just to Immo it. Gradually, the SSF firepower gained ground, especially on the west side. The Tiger went down to a side bazooka hit. The SSF gained the building, 63S9, and held it.

Fun Scenario.
 

CTKnudsen

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J59 - Friday the 13th. This is a fun little scenario where the german has 6 turns, 10 elite squads and 3 PzJg IV to cross a fair amount of open ground and wrest 7 buildings away from a slightly smaller number of Russians with a .50 HMG and a 57LL ATG. I managed to barely lose by not using my AFVs more aggressively, and by having the last good order Russian squad on the board make a bunch of MCs then kill one of my guys in CC with a good roll. This is a good scenario, and I would play it again.
 

Mister T

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Played RPT160 Willie and Fritz. Some vague similarities with Rage against the Machine in VC and board layout. As it was in a tournament, i gracefully gave one extra squad and a ISU-122 to the attacker, which proved to be a good idea. Using the board 2 hill as a springboard could have been a good idea, but the german HMG on the other side of the river took care of some riders. The PSK took out one IS-2 and shocked another one which was finished off by a marauding Panther. Soviet infantry largely failed to challenge the defenders and there was already almost no hope on turn 3. The game ended on a big beautiful airburst from the MTR Ht for a 2KIA result. There may be a way for the attacker but one needs to further remove the HMG from the picture. Disappointing
 

Jacometti

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Played RPT160 Willie and Fritz. Some vague similarities with Rage against the Machine in VC and board layout. As it was in a tournament, i gracefully gave one extra squad and a ISU-122 to the attacker, which proved to be a good idea. Using the board 2 hill as a springboard could have been a good idea, but the german HMG on the other side of the river took care of some riders. The PSK took out one IS-2 and shocked another one which was finished off by a marauding Panther. Soviet infantry largely failed to challenge the defenders and there was already almost no hope on turn 3. The game ended on a big beautiful airburst from the MTR Ht for a 2KIA result. There may be a way for the attacker but one needs to further remove the HMG from the picture. Disappointing
Comparing a scenario to Rage Against The Machine is bound to end up in some disappointment......it is definitely one of our best.......
 
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