Honza
The Art Of Wargames
- Joined
- Dec 30, 2005
- Messages
- 14,019
- Reaction score
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- Location
- Oxfordshire
- First name
- Jan
- Country
The inherent fragility of the units in ASL which is represented by 'Morale' is what I believe makes the game a winner.
ASL has little in the way of command & control rules, but that lack is made for in the morale rules - which are in effect the same thing.
For a wargame a morale rule is a very realistic and efficient way of introducing a 'lifelike' quality to the combat.
What do you think? Do you agree?
Which was the first wargame to have rules for morale? Was it ASL?
It changes the face of ones soldiers from programmed robots into living breathing men. Its quite a stroke of genius in the games design.
Also; do you agree with the average level of the morale factor? Which is usually 7 for infantry and about 8 for leaders.
What do you make of the morale rules in ASL?
Thanks, Jan.
ASL has little in the way of command & control rules, but that lack is made for in the morale rules - which are in effect the same thing.
For a wargame a morale rule is a very realistic and efficient way of introducing a 'lifelike' quality to the combat.
What do you think? Do you agree?
Which was the first wargame to have rules for morale? Was it ASL?
It changes the face of ones soldiers from programmed robots into living breathing men. Its quite a stroke of genius in the games design.
Also; do you agree with the average level of the morale factor? Which is usually 7 for infantry and about 8 for leaders.
What do you make of the morale rules in ASL?
Thanks, Jan.