Yeah....but it's the uncertainty of the dice that makes it all happen.......
What would Tobruk be without dice rolls?
I personally think it's the Tactical Concept that makes ASL work.....Strategic wargames are mostly zone of control driven, some are chit driven, activation of units like Command and Control, but the Tactics of ASL are what makes it appeal to me.
Decision making at that level is like none other in wargames because you feel more "connected" to the battle and you can't influence elements not directly involved with your maneuvering...and you pay a higher price for your good or bad decisions.
Morale drives the game but Firepower/Maneuver is what makes you win or loose and how to use it and how often.
To me however, DRMs/TEMs are the biggest influence on how you apply those concepts since they are not controlled by the player, they are game mechanics.
:smoke: