What of that green stuff is spine and what is hexside? That is the problem. If you can tell which is which, the rule (played with hexspine art as well as hexspine grid blocking) is trivial.
JR
This is EXACTLY the problem and the Perry Sez doesn't address this.
As I said, it is an impractical mechanic. Much more practical: Shots directly down the hexspine, blocked. Shots off the hexspine by a c*** hair, open, regardless of depiction.
Extra special... cliff hexsides, and their depictions, DON'T block LOS. Pretty much the exact opposite of this rule. Nice how they dovetail together, eh?
Even more special... even if the wall/hedge/bocage depiction DOESN'T extend to the vertex of its hexside... LOS through that vertex is blocked.
So... its the depiction...
except when its
not the depiction.
Someone should ask Perry the "How do we know the green stuff is hexside or hexspine?" question.
I can't wait to pull this rule on Trezza!
JT