The problem with including artwork in the hexspine is that if the LOS is near the junction, it may not be clear whether the LOS goes through only the hexside artwork or goes through the hexspine artwork too. For wall/hedge, that doesn't matter. If the LOS goes through the hexspine artwork then it also goes through the hexside artwork (assuming there is a wall/hedge hexside), and the TEM applies. (If there is no wall/hedge on the hexside it would matter because the hexspine artwork would be treated as TEM, while in the case where the hexspine is not extended by its artwork, the hex would not get the TEM.)
But in bocage it matters because if you treat hexspine artwork as blocking, then the LOS is blocked. And presumable the hexspine artwork has to be on both sides. Since the change between artwork for hexsides that meet at a vertex is not marked on the map, you have to agree to some method to decide which artwork is from the hexspine and which from the hexside. Perhaps you draw an angle in the middle between the hexspine and the hexside; that would be reasonable I suppose (although not mentioned in the ASLRB). Now you have to put down the thread and decide if you can see hexspine artwork on both sides of the thread using this angle to decide if the artwork is hexside artwork or hexspine artwork.
Or you could just say that all LOSes coming in past the center of the hex formed by the hexspine and hexside toward the hexspine are blocked by bocage regardless of what a thread shows, and those through that center and toward the hexside are not blocked by the bocage.
If you don't include hexspine artwork, then you can tell by inspection whether the LOS is blocked or not. The LOS either goes straight down the hexspine or not.
JR