Thanks, Tom. One follow-up question for Terror At Twilight... the Russian reinforcement instructions state, "enter on Turn 1 on any south edge road hexes:". A GS search dug up no less than 3 players who have said that Wide-City Boulevard hexes are not road hexes; similar, yes, the same, no. All of the posts actually referenced this scenario. So, was your design intent to allow entry on any road/boulevard hex, or just road hexes proper? Even if they are correct, and the pertinent rules sections indicate they most likely are, what was your intent for this design? I am far more interested in the intent of design (and playtesting) than what may have come out of the ASL hive mind post-publication. If you did design it as they have stated, I find the entry instructions baffling at best. "...any south edge road hexes:" makes it sound as if there are a variety of options to choose from, when in reality it appears that Q35 and R35 are the only non-boulevard, road hexes available for entry.CVP do not apply.
a) yesq&a said:O11.6134 (a) Are FT/DC retained if they are deliberately eliminated by the enemy?
(b) Are FT/DC retained if they are captured by the enemy, but eliminated in step O11.6135. (captured weapon dr)?
(c) Are FT/DC retained if they are captured by the enemy and then eliminated by a effects DR conducted by the enemy?
A. No to all. [Compil3]
A friendly FT/DC that was not eliminated during the scenario is retained normally. A friendly FT/DC that *was* eliminated during the scenario might be retained anyway if the effects DR that eliminated it was not too high (and it was not captured, etc). A captured FT/DC that was not eliminated during play might be eliminated anyway in O11.6134/V17.6134.I guess I was thinking about friendly equipment. So, you can't retain a friendly FT, for example, if you don't have any friendly AEs at that point of the RePh, but can you retain a captured FT without AEs?
12.6154 FT/DC: Each FT/DC removed from play during the preceding scenario (regardless of why it was removed) is Retained by its original owning side only if it was removed by an Original effects DR ≤ 10; otherwise, it is Eliminated. Place each such Retained SW in the friendly side's "Retained" box on the Chapter V divider. However, the side may never Retain in this manner more friendly DC, nor friendly FT, than it has friendly non-Isolated Assault Engineer (only) squads at this point in the RePh.
JR is correct, the SAN is increased over the 'printed' (purchased) by +2 for Mistaken Fire.I think it is likely the current purchased SAN value is considered the "printed" SAN and that the SAN in actual play is +2 of that. I don't see anything that explicitly says that, however.
Sounds correct. Thanks for posting!No answers forthcoming so played it as...
3) Are still Fanatic S-P hexes for Russians, but just Fortified building Locations when used by Germans.
[Excellent scenario, btw. Not decided until midway through Turn 10a!]
In order to come out of reserve there has to be "an enemy unit ... within three hexes of it and ... in its LOS" [V12.6214b]. Per A6.12 there are several non-standard ways of tracing LOS to a unit, including to the whole hexside as with a snap shot. The fact that the unit does not lose concealment isn't important as concealment isn't mentioned in V12.6214b; there are many ways a unit could move and not lose concealment. The reserve unit has LOS to the enemy unit, and as long as this occurs within three hexes, it may come out of reserve.Does the opportunity to take a snap shot at concealed units allow reserves to come on-map concealed? The rules about not losing concealment when a snap shot is taken against the concealed unit (A12.141) makes me wonder.