Played an odd scenario ASL 52 Too Little, Too Late. I know I played this before as I played all the Hollow Legion scenarios, but this one did not ring a bell. It's an Italian all vehicle affair vs defending German AT weapons. The Italians have to get seven vehicles across any of the four bridges for an immediate victory. As usual, I was the Germans. They get four roadblocks. Four roadblocks, four bridges, guess where they went? To defend the bridges from west to east, I placed a PSK in a building close to the first bridge, a 75L, 88L, and the last 75L on the remaining bridges behind the roadblocks. The Germans also get 24 concealments with a big SSR on how they are used. The Italians can crash through the roadblocks by making a single dr with varying results. The Italians divided their forces pretty evenly along the west edge. This was a mistake we caught later as they were supposed to enter on only one road. I suppose it helped the Italians as they could go farther than they should have on turn 1. I stunned a couple of foolish crews who stayed CE too long, but turn 1 ended with no casualties. I joked that turn that if my 88 broke on my first shot, I'd quit. It didn't, but of course, it did the very next player turn. Completely shocked, though, as I thought the game was now over, I sucked it up and played on.
The rest of the scenario played poorly for my friend. He pressed two bridges (one being the now infantry only held bridge) and crashed through both roadblocks. But in both cases, the vehicles immobilized on the bridge on top of some of my squads. My dice were hot and both were destroyed with CC Reaction Fire. None of his tanks could find smoke. He pushed a few trucks and AFVs but AT weapons/TPBF/resid smashed the attempts. With nothing going his way and great Intensive Fire/resid/CC/FPF/you name it, shots from me, he called it early.
I think he should have regrouped when the 88 went down and pushed for that bridge only. He lost a tank and two trucks on it and then stopped to concentrate on the PSK bridge. Anyway, a real dicey scenario. Roll bad on the crash tries and things get bottle necked real fast. Roll great, and there's not much the Germans can do to stem the tide once they've exhausted their fire opportunities. I thought it was kind of fun blowing up stuff with my great rolls; my friend, not so much.