jrv
Forum Guru
In example in the first paragraph, the unit may not use a movement option in the current hex to end in Motion with MP remaining. The rule is parsed as "the next hex" means it is a different hex than the current one. If the unit has one MP left and its only options are to bypass the current hex for > 1 MP or enter the hex straight ahead for one MP (assume the other hex to the other side of the current bypass is not bypassable), then it *must* figure out how to spend that one MP. It may stop. It may move straight ahead. If allowed it might ESB and continue its bypass. It may not end in Motion with that MP remaining because the option to decline only applies if that move is into a hex other than the current one.So I can see the following situation. I have 1 MP left, I'm in Bypass in Motion, and I try for Smoke and fail. Then I point to the rule above and say I'm done with this guy's MPh because he doesn't have enough MP left to continue in bypass. Then my opponent says that I COULD just enter the next hex my vehicle is pointing at for his last MP, so have to do that. Then I say no, I don't wish to enter that hex (even though it's obviously a better choice than continuing in bypass in the hex I'm in), so D2.4, bitch. Then in my next MPh, I decide that, hey, the hex my opponent indicated really IS the next hex I want to move into.
Is that really the discussion we're supposed to have? Because no wonder people have just taken to playing it they way they do. If your vehicle wants to end its MPh, all its remaining MP are spent right where it is, with the attendant risks of being First Fired on with every MP. Is that actually wrong?
If the unit was in bypass of one hex, and the other hex adjacent to the bypassed hexside had a bypassable hexside that the unit could enter, for example the unit was in the hex on the right-hand side of the bypassed hexside and the unit could turn left and continue bypass, then the unit could end with MP remaining because by turning left it would be entering a new hex.
It is not allowed in the rules for a vehicle to end its MPh in Motion with MP if that vehicle's options include only other hexes where the vehicle has sufficient MP to enter.
JR