I'm sure that's true, although presumably the terrain would be BEST suited to a new, custom terrain made only for Dinant. The same is also true of literally every hex on the board. Thankfully, playability/sanity intervened, so we don't have unique TEM/LOS/movement/kindling/etc rules for every individual building. Instead, they are grouped into two categories (wood and stone) that ASLers all know and are familiar with. Ditto woods, orchards, etc.And I would imagine there are EmRR hexes there because for that 200m-odd of RR, the terrain is better suited to EmRR than ELRR or GLRR! Fidelity, baby!
My advice:I don't have Chapter F.
As others have already written - you don't need (indeed should not use I might even say) the Hillock rules from Chaper F. Chapter DN has all the rules (similar to Chapter FB for Budpest) for the EmRR - specifically included so Chapter F was not a requirement. Also some parts from F6 are not included in DN, since they are not needed.The Dinant rules then have a whole half-page about EmRR. I can't tell whether these are additional new rules for EmRR that are in addition to whatever is in B/F, or whether you are just putting the existing EmRR rules in one place for people like me who joined the hobby after Chapter F went out of print. Or some middle ground? The real question is: do I need to know what's in Chapter F to figure out EmRR in Dinant?
Almost.queue Klas arriving to say "actually, Hillocks are quite simple" in 5 ... 4 ...
Actually, the way the RR slopes down in that area is the same today as then. El to Em to Gl made the most sense because all three mirrored existing rules, so we went with that. Really nothing more involved than that.I'm sure that's true, although presumably the terrain would be BEST suited to a new, custom terrain made only for Dinant. The same is also true of literally every hex on the board. Thankfully, playability/sanity intervened, so we don't have unique TEM/LOS/movement/kindling/etc rules for every individual building. Instead, they are grouped into two categories (wood and stone) that ASLers all know and are familiar with. Ditto woods, orchards, etc.
It seems likely to me that converting all RR to GLRR or ELRR would have been a similarly good call.
Exactly right. Definitely what we are trying to do.I think Dinant tries to mirror/use existing rules (sometimes with minor tweaks) whenever that was feasible - e.g., the Manhandling rules to get Pontoon Sections off trucks, building stuff using the Clearance rules.
Exactly right. Definitely what we trying to do.
Post ScriptumWhat was that PC game called. A vital piece of information.