Litterally applies to pushing it down the road. Getting all that off the transport is just as tough on a road as not .I'm guessing that it only applies to a pushing a Pontoon Section, but in 3.62 the manhandling section DRM's table states -2 for "Crossing a road hexside." Since this sections DRM's also apply for unloading /loading, if you are unloading into a road do you apply the -2? I'm assuming not because I'm just IN a road hex and not "CROSSING a road hexside", but just making absolutely sure we've got it right before the mass building of bridges begins.
Hi. Incorrect on the Pontoon Bridges collapsing. DN3.5 states they are treated as Wooden Bridges for the purposes of B6.33. Checking that rule, that is for blowing them up. B6.41 says unlimited weight capacity for a Pontoon Bridge.From my experience so far with the opening CG scenario I think German players may be overly optimistic to think they will:
a) have a major bridgehead by the end of the first scenario
b) throw multiple ferries into, or a bridge over, the river in the first scenario
c) destroy the four French companies and supporting HW sections in the first scenario.
Exceptions will no doubt occur but, IMO, the Germans need to focus on getting across the river and clearing a section of the west bank in the morning. Then using those 70 CPP to start expanding the bridgehead in the afternoon creating the space needed for at a least an 8-ton bridge supported by a couple of ferries in the afternoon.
I also just noticed that a 16-ton pontoon bridge will not fully support either the Pz IIIF or the Pz IVD, both weighing in the 20 ton range. As the 16-ton bridge is treated as a wooden bridge these tanks may collapse the bridge on a DR 10+. It may be wise to use ferries with pulley lines.
All this engineering may mean waiting until evening before armour can really start moving over Meuse.
Something else for the Germans to think about beyond snipers immobilising pontoon carriers or zapping H/MMG stacks.
Tricky business, this river assault, wot-wot.
Yeah B6.42 is only for wooden bridges as described in the rules. An ASL Wooden bridge is different than an ASL Pontoon bridge. Wood be damned .Ah. I thought that B6.42 might supersede B6.41 but alas.
So much the better. The bridges will now hold my H-35's as well as the AMC-29's and AMD-35s without issue when General Duffet orders his 'Force de Frappe' over the Meuse headed for the Rhineland.
We'll show this uppity body guard who's who <sniff - sniff>
I'm getting ready to play DN5 as the French. A question came up with my opponent about the German forces east of the river, specifically the Ferry and the 3 AFV. We are wondering how the Germans get 3 AFV across with one ferry in a relatively timely manner. First of all, we both assume that Pulley Lines are n/a for this scenario due to the requirement of having two AE squad equivalents (one on each bank) for the 16-ton ferry.hello all
looking at dn5. 3 tanks and 1ferry to cross river. if I understand rules right the third tank won't be across till turn 10? just wondering.
I don't think so. They would still be in the water hex - just not in the water.Here's where my confusing stems: E5.23 BEACHING states in part (emphasis added): "A Beached boat and its passengers are at the elevation level of the water, but are not in the water." If they are not in the water, would they not be indeed east of the river?
I am starting to think that instruction is something that isn't really needed, and also that the boats/Ferry can set up Beached should have been in the EXC as well.The setup specifically states that Infantry may not set up in the same hex as a boat/Ferry, which implies to me that without this caveat they could do so.
Ahahaha - he might say such, but I'd be kinda surprised, hillocks are awful. Luckily, DN4.23 has pretty much all you need, so far as I can tell - I think this was done deliberately because Ch F is OOP. Festung Budapest also has a good reiteration of the EmRR rules as they pertain to, well, EmRR. Even then there are always questions, largely from me. If you feel like looking, there were a couple of threads regarding LOS(queue Klas arriving to say "actually, Hillocks are quite simple" in 5 ... 4 ...)