Crews for 1/2" SW counters

Would you use a crew counter for 1/2" Inf SW's?


  • Total voters
    89
  • Poll closed .

Jazz

Inactive
Joined
Feb 3, 2003
Messages
12,281
Reaction score
2,857
Location
The Empty Quarter
Country
llLithuania
It Depends....

Should you, would you or could you use Infantry crew counters for the 1/2" Inf SW's?
Of course, the first priority for crews is manning weapons that need crews to be used without penality....usually 5/8 guns, but also Japanese MMG/HMG/ATR.

If I have the crews to spare, I'll use a crew to man a MG in an isolated position that may not have access to leadership to facilitate rally.

Another potential use of crews is manning LATW in similar isolated positions.
 

SamB

Shut up and play!
Joined
Jan 29, 2003
Messages
6,791
Reaction score
384
Location
Seattle, Washington,
Country
llUnited States
If you have more crews than 5/8" ordnance - what else would you use them for? :bite:
 

Michael Dorosh

der Spieß des Forums
Joined
Feb 6, 2004
Messages
15,733
Reaction score
2,768
Location
Calgary, AB
First name
Michael
Country
llCanada
"British" (as defined by the ASLRB) MMG and HMGs didn't even exist in the OB of infantry battalions - they were specialist weapons only, held at divisional level. Crew counters would make perfect sense for them, since they were not employed within infantry units. HS would make no sense since HS can combine into full squads.
 

M.Koch

Grenadier TD
Joined
Sep 4, 2004
Messages
2,561
Reaction score
999
Location
Germany
Country
llGermany
Voted for SSR...

BUT...a crew for a LMG ??? Or an ATR ??? FT ??? DC ???

Wouldn´t like that.

MK
 

Roadtogundagai

Panty Sniffer
Joined
Apr 8, 2007
Messages
2,606
Reaction score
259
Location
Sheeplandia
First name
Tony
Country
llNew Zealand
A number of TPPs do this with penalties for HMG/MMG use by non-crews and extra crews in the OBs (e.g. SS packs from HOB).

Personally, I think this would have been a good idea if it had been part of the original ASLRB. There's the rub - so many scenarios have been created, tested and balanced with any MMC able to man a HMG/MMG without penalty (excepting Japanese/Inexperienced). To change this now would cause so much grief I would hate to see it made official.

Same thoughts on the -1 TEM for bridges (sorry in advance for mentioning it) - it might be a good idea, but causes issues for all the existing bridge crossing scenarios. IMHO it would be better to keep the system tinkering to a minimum. Have errata to fix and clarify issues - absolutely. The bridge TEM change, and crews for HMG/MMG, perhaps go far beyond that. It ain't broke, don't fix it.

The British began to see the light towards the end of the war and split up the divisional MG battalions into MG companies assigned at brigade level. Too little, too late. These potent weapons should have been organic at company or (worst case) battalion level - this would have greatly increased the chances of having them where needed when needed. Just my 2 cents.

Having said all that, spare infantry crews are fantastic for manning 1/2" SWs - Elite, Self Rally, Immune to HOB (anyone that has had a HMG manning squad go berserk and charge off into oblivion will appreciate this) - what's not to like?

Only problem is that I rarely have "spare" infantry crews. About the only time I get them is when my Gun malfs itself to death - and then they are often in the wrong spot to pick up a HMG or other critical weapon quickly.
 
Last edited:

Faded 8-1

Elder Member
Joined
Jul 22, 2006
Messages
1,887
Reaction score
836
Location
Ohio
First name
Mark
Country
llUnited States
Depends on my other MMC. If I have a bunch of German (for example) conscript squads and a couple infantry crew, hell yeah I'm giving my best weapons to the crews.
 

Mike Murphy

Cat's servant
Joined
Nov 15, 2003
Messages
686
Reaction score
68
Location
Westland, MI
... Personally, I think this would have been a good idea if it had been part of the original ASLRB. There's the rub - so many scenarios have been created, tested and balanced with any MMC able to man a HMG/MMG without penalty (excepting Japanese/Inexperienced). ...
That says it all for me. "So it is written, so shall it be!"

Mike
 

Commissar Piotr

War Pig
Joined
Nov 14, 2003
Messages
1,382
Reaction score
99
Location
Uppsala
Country
llSweden
Hi Guys

Crews have a lot of other abilities that make them far better than to use for some SWs than for other SWs.
Regarding HoBs use of them, it is not that well thought through since the experienced players tend to use the Crews in other ways than the designer intended.
As long as that is the risk I would say NO to Crews for other purposes than those stated in the ASLRB.
 

JG53_Jaguar

Member
Joined
Oct 6, 2005
Messages
1,782
Reaction score
24
Location
Canada
Country
llSlovakia
Yes why not, if the gun that a crew was using got broken and there nice juicy heavy MG42 lying around I would tell me crew to pick it up and use it instead.
 

commissarmatt

Member
Joined
Nov 6, 2004
Messages
477
Reaction score
231
Location
Texas
Country
llUnited States
If I have extra crews, yes I will often use them for a SW. However, I dislike the SSRs that I have seen in some cases that try to duplicate the Japanese crew rule for all nationalities. I'm with the "don't tinker with the rules unnecessarily" crowd. I did not vote because I'm not really sure what the real underlying question is.
 

'Ol Fezziwig

Repressed Dissident
Joined
Nov 18, 2004
Messages
6,642
Reaction score
730
Location
hazy fold of reality
Country
llUnited States
Hi Guys

Crews have a lot of other abilities that make them far better than to use for some SWs than for other SWs.
Regarding HoBs use of them, it is not that well thought through since the experienced players tend to use the Crews in other ways than the designer intended.
As long as that is the risk I would say NO to Crews for other purposes than those stated in the ASLRB.
I like the HOB rule, frankly and have (or would have) no problem if it was adopted system-wise.

As for HOBs version being poorly thought out, I disagree. I believe if/when their SWs are X'ed out, the crews must leave the board to prevent the silliness you allude to. Perhaps you refer to other scenarios in general that include additional half squads/crews?
 

Houlie

CEO of HoulieDice (TM)
Joined
Nov 15, 2003
Messages
3,271
Reaction score
1,658
Location
Minnesota, USA
Country
llUnited States
If there are extra crews in a scenario, I will absolutley use them with the most valuable/critical SW on the board for the situation I find myself. For example, if I am faced with many lightly armored vehicles with limited AT tubes, the crew would get the ATR or PSK. I will also use it when their self-rallying capability is required, i.e., not stacked with a leader.
 

Jim McLeod

Member
Joined
Feb 15, 2005
Messages
3,332
Reaction score
11
Location
Manitoba
Country
llCanada
Should you, would you or could you use Infantry crew counters for the 1/2" Inf SW's?
Absolutely.

In ASL, all M/HMG, ATR, Lt. Mtr and other such 1/2" heavy weapons should all be "crew" served.

Any other MMC useage should incurr inexperienced use penalties.

JMO
 

trevpr1

ASL Player
Joined
Feb 24, 2007
Messages
5,651
Reaction score
680
Location
Preston
Country
llUnited Kingdom
If I have extra crews, yes I will often use them for a SW. However, I dislike the SSRs that I have seen in some cases that try to duplicate the Japanese crew rule for all nationalities. I'm with the "don't tinker with the rules unnecessarily" crowd. I did not vote because I'm not really sure what the real underlying question is.
Sums up my position entirely. If I were a scenario designer with a hankering after this (in my opinion unnecessary) chrome, I'd just put some crews in the senario and leave the player to decide.

My problem with forcing the issue is that a crew manning a SW takes up a full HS of room in the hex. There's stacking issues which make your kill stack more of a problem.
 

klasmalmstrom

Forum Guru
Joined
Feb 26, 2003
Messages
19,996
Reaction score
7,492
Location
Sweden
Country
llSweden
Sums up my position entirely. If I were a scenario designer with a hankering after this (in my opinion unnecessary) chrome, I'd just put some crews in the senario and leave the player to decide.
IMHO, it would be better to throw in some Elite Half-squads for this purpose.
 

Michael Dorosh

der Spieß des Forums
Joined
Feb 6, 2004
Messages
15,733
Reaction score
2,768
Location
Calgary, AB
First name
Michael
Country
llCanada
IMHO, it would be better to throw in some Elite Half-squads for this purpose.
Which leads to the ahistoric ability for trained weapons specialists to combine into elite rifle squads...it would have been extremely unusual to see soldiers of a British machine gun battalion pick up rifles and go off to do battle as part of an infantry company, which is what that allows.
 

klasmalmstrom

Forum Guru
Joined
Feb 26, 2003
Messages
19,996
Reaction score
7,492
Location
Sweden
Country
llSweden
Which leads to the ahistoric ability for trained weapons specialists to combine into elite rifle squads...it would have been extremely unusual to see soldiers of a British machine gun battalion pick up rifles and go off to do battle as part of an infantry company, which is what that allows.
Using Inf. Crews leads to HMG/MMG/etc. trained personnel suddenly being better at taking out tanks in CC, not sure that is very historic either.
 

Michael Dorosh

der Spieß des Forums
Joined
Feb 6, 2004
Messages
15,733
Reaction score
2,768
Location
Calgary, AB
First name
Michael
Country
llCanada
Using Inf. Crews leads to HMG/MMG/etc. trained personnel suddenly being better at taking out tanks in CC, not sure that is very historic either.
Good point, but I wonder - which is more likely to occur in any given scenario?
 
Top