Canadian Dude
Malicious Maniac
If I can spare the crew and dont need to be on the move I can afford to have him sit around and blast stuff, then yes, I would use the crew, but otherwise, no.
"British" Machine Gun crews served in entirely different battalions than the riflemen. In the US or German armies, the heavy weapons were in the same battalions, but in different companies. They trained differently. Assaulting at bayonet point wasn't their job. If their gun broke down, they un-assed the area, no different than a tank crew bailing out and heading to the rear (the Japanese were an exception, with bailed tank crews expected to carry on the fight on foot.)Yes, most armies use teams of specialists to man SW. But just because Bloggins knows about the care and feeding of a Vickers MG, does not mean he's going to know which end of a Piat to point at a tank. So I guess the logical thing for the realism advocates to do would be to write down the capabilities of each and every leader(nobody does radio like Col Poulter), squad(P can do double double time), half-squad(J likes the woods), and crew(2 is learning to drive standard) before starting the scenario. There's a certain level of abstraction to ASL which moves things along. I don't think we need a bigger rulebook. But hey, I'm in the minority here. Maybe it's time for my tired old brain to switch to Starter Kit...
Good points. I'll also add that George Kelln served in a period well past the abolishment of separate MG battalions. MGs were integrated into "British" infantry battalions in about 1950. In 1944, a rifle platoon (if that is what George served in) wouldn't have even had trained machine gunners. They were all in separate battalions held at division level.Crews for SW should be part of the infantry rules IMHO. George Kelln pointed out to Jim MacLeod and I how trained machine gunners and infantry trained in the use of, differed in his platoon. The trained MG crew would handle the weapon better overall, with less problems and more effectiveness. (Perhaps more serving/former infantry could add to this discussion with their own experiences in this regard.) This validates the inclusion into the chapter A rules those provisions that the Japanese currently labour under in the employment of SW's for most nationalities. This is historical as has been noted here by other posters and would only enhance the simulation factor of ASL, for those of us who subscribe to the notion of our game as simulation.
Scenario designers could offset any unbalancing by merely decreasing by HS the number it would take to man all those SW's with crews and eliminating a single leader. The squad to crew ratio and the leader to infantry ratio could be tweaked in playtesting to achieve a satisfactory balance.
Jim, you included crews for SW's in your scenario designs didn't you?
George Kellen of 'Lone Canuck' fame served in the PPCLI through the 80's till 2000 or so. Michael you are no doubt familiar with all the cross training that goes on in Canadian infantry units especially long-serving members. I hope George posts here, he relates the tale much better than a poor wannaneverwas that I am.Good points. I'll also add that George Kelln served in a period well past the abolishment of separate MG battalions. MGs were integrated into "British" infantry battalions in about 1950. In 1944, a rifle platoon (if that is what George served in) wouldn't have even had trained machine gunners. They were all in separate battalions held at division level.
In fact, in 1944 the reinforcement crisis was so bad for the Canadians that many riflemen had never touched an LMG or thrown a grenade, much less manned a Vickers which very likely none of them had ever touched. I don't even know if it was on the curriculum of the Infantry Training Centres. I realize ASL is not a history lesson, but if we're going to discuss this, may as well start with the basics.
It wasn't cross training. MG qualification was necessary for promotion to corporal in an infantry unit in the 1980s (still is, actually) but qualification as a driver or communicator could also get you your ticket to your second hook. In 1944 it was very much a different kettle of fish. The MG course included training on the GPMG (a platoon support weapon) and the .50 (particularly the Reg Force mech units who used them on the M113 and treated it as a section weapon in West Germany). In the Second World War, there were no automatic-fire platoon support weapons.George Kellen of 'Lone Canuck' fame served in the PPCLI through the 80's till 2000 or so. Michael you are no doubt familiar with all the cross training that goes on in Canadian infantry units especially long-serving members. I hope George posts here, he relates the tale much better than a poor wannaneverwas that I am.
I think he said he would be on vacation for a few days. Since his "day" job is out for the summer.Where the heck is Steve Swann when this comes up? He would give you all a hell of a discussion on the topic… Steve?
Which is why we need specific counters and rules for MG crews.Using Inf. Crews leads to HMG/MMG/etc. trained personnel suddenly being better at taking out tanks in CC, not sure that is very historic either.
I believe our friend Steve is all for having crew served weapons in ASLWhere the heck is Steve Swann when this comes up? He would give you all a hell of a discussion on the topic… Steve?
I think the reality of crew-served SWs, as so ably discussed by others here already, can't be properly represented by Infantry Crews...
...or by half-squads...
...or by full squads.
A new unit type would be needed -- or perhaps a MMG/HMG counter would just become a Personnel unit -- but in either case, doing it right would mean rewriting a bunch of rules from the ground up, and creating new counters in every nationality. The role of leaders would also need to be revised.
Given this, my opinion is that the current system and its several thousand existing scenarios (almost all of which are) without "realistically" crew-served SWs is "good enough". If I were re-designing the game, that would be a different matter.
Jim, is Ortona going to have any rules covering this subject?
John
It did originally.Jim, is Ortona going to have any rules covering this subject?
John
The nearest confirmed presensce of the SLI to the town itself was 20 December when MG platoons from the SLI were brought up to the outskirts of the town.Ortona shouldn't need them - I don't think the Saskatoon Light Infantry operated in the city proper, did they? Therefore no MMG or HMGs in the campaign for the Canadians.
Ortona shouldn't need them - I don't think the Saskatoon Light Infantry operated in the city proper, did they? Therefore no MMG or HMGs in the campaign for the Canadians.
Gotta agree with Mr. Trevor. As an example, Scotland The Brave is historically accurate...to a fault. I really appreciate the commitment and work that Ian put into STB I and II, I will buy all of Ian's stuff just to support his efforts, but it really don't play out fun....I play to have fun....I suppose others may play for other reasons.Playing the Brits (and Commonwealth) in modern scenarios is becoming very tiresome with no MMG or HMG alloted. Some must have been deployed in diect fire that weren't divisional...
Agreed.Rigorously historical ASL might be satisfying as the culmination of a research and design effort, but it very often really isn't fun ASL.
Which shouldn't stop scenario designers from including some crews for Lt.Mtr's, HMG's et al. No special rules neccessary, but could be included. Balance the infantry and leadership ratio accordingly and playtest until it's as balanced as possible.Agreed.
At some point historicity must take a back seat to fun and playability.
It is a balancing act.