In any case a the same amount of time given to both players does not necessarily mean that the time ist justly divided due to a large varietey of possible factors:
- Many units on one side, few on the other
- One side needs to make difficult choices, while the other might only need to sit tight and fire.
- One side might have an AVRE tank (Eveyone well familiar with these? ), while the other one might have LMG's.
- One side might need to dump much time into a good defensive setup, which is not caught by the chess clock, while the other might need more time during the actual game for the difficult decisions, which is caught by the chess clock.
Without doubt, this list could be continued with many more factors, for which 'time is not equal'.
That said, in many situations if not in most, if both players are given the
same amount of time, this will affect the balance of the scenario to favor one of the sides. And this has not been considered during playtesting.
In fact, the use of chessclocks would have to be part of playtesting a scenario design to make things work, which has yet never been the case. Basically, the 'time factor' and the amount of time which should be allotted to each side would currently be only fishing in the dark.
IMHO a strong argument against the use of chess clocks.
von Marwitz