von Marwitz
Forum Guru
Are that really supposed to be level 2 hills among the bocage all rising from level 0 to level 2 directly as Volga implies?
von Marwitz
von Marwitz
Will the effect be similar to Plowed Fields?They are in fact Tilled Fields; they give the map that chequerboard pattern.
I would be very disappointed if that did not depend on the actual produce.Will the effect be similar to Plowed Fields?
Genau das gleiche.Will the effect be similar to Plowed Fields?
Yeah, try to negotiate a cauliflower field for example, it's more like Brush, but of course it would be end of season so uncut cauliflower would be rotting by then resulting in a messy, slippery field more akin to Mud. I hope this will reflected accurately :nuts:I would be very disappointed if that did not depend on the actual produce.
Plowed Fields in de Schwiiz are invariably deep and sloped and make any unit entering it first become TI and then slowly slide downhill, generating a mud slide leading to Elimination... why do you think the Germans called off Fall Tannenbaum?!Genau das gleiche.
Although probably not the same as a Plowed Field in der Schweiz.
Vegetable plots, harvested grain fields, for all intended purposes, they are ploughed fields. It also helps to give the terrain that patchwork look.Will the effect be similar to Plowed Fields?
One of the things that had me scratching my head was how easy it was for US tanks to traverse Bocage (> 11 Bog Check); which also brought up the question, if it was that easy, why were Cullin's Hedgerow Devices invented?The sunken lanes surrounded by Bocage on this map are a great way of increasing the difficulty of Bocage. I've always felt that Bocage in ASL isn't hard enough on vehicles. Putting the sunken land with Bocage actually creates more of what real bocage would be about, ie nearly impassible. Nice design.
Well, ASL-wise, the normal bog-checks are doable. But note, that most tanks need to add the +1 mod for having Normal Ground pressure. So they would pass on a 10 or less. With a +2 mod SSR this brings it down to 8 or less not to bog, which means bogging 27.8% of the time. This might be too high a chance for bog.One of the things that had me scratching my head was how easy it was for US tanks to traverse Bocage (> 11 Bog Check); which also brought up the question, if it was that easy, why were Cullin's Hedgerow Devices invented?
Hey Paul,I have a good fraction, indeed well over half of LCP modules. I have all the mapped modules which I am pleased with, but I have one negative thing about those published to date. A solo player, I play few CG and find the (so far) number of scenatios at 4 to be a bit low. The lovely maps thus don't get the usage that I think they deserve from non-CG types like myself. I am quite happy to pay extra for, say, 6 scenarios in such packs. If in the future you put out a pack that had a couple of scenarios for each of the existing mapped modules I would gladly buy it.
At present, NoGeorge do you think you will ever publish (or republish) the tournament stuff?
Abbaye des Ardennes
Panzer Aces
sPzJgr Abtl 653