Tater
Elder Member
Sounds good...but in fact it seldom works out perfectly for starshell. Also there is the fact that in many cases the Ruski only needs to AM and then advance in order to get into CC...this is what happens when the perimeters start adjacent to each other. The only way to avoid this is to give up large chunks of real estate to the Ruski.After having played two night scenarios in VotG CG IV I can assure you that the frontline has been pretty much lit up all over. This also means that I know how many SS attemps that usually are allowed. A little over 20 (double stacked+) hexes with leaders is 20 SS on 1-4 and ~30 infantry hexes/AFV's without leaders means around 25 successful SS placements. If you are afraid of getting attacked in CC you simply place the starshell on the SS firing unit, which means that it only scatters one hex.
Take a look at my AAR for CG-1 to get an idea...
VotG / CG-1 / Scenario-1
FYI...after 3.5 tuns and coming in from off board I still have 16 active clokies. I have been eating the German up in CC mainly due to ambush (usually -3 vs +1 ambush DRM). Most of the noted German casualties are due to CC. It is also important to note that once the German started taking casualties (and breaking) his ability to generate starshells dropped precipotously...which lead to even more CC opportunities...a very vicious circle.