you just have to work through it and do moreSheet #1 of CdG is clipped and trayed (word?) while plotting my opponents downfall.
I second the "no binge clipping" advice. That gets painful.
Well you’re playing a tough opponent. Hang in there. Maybe you’ll learn somethingJust finished turn 3 of my SASL HASL CG. And I am killing myself goodly.
Would like to witness the discussion between you and the two princesses what has priority 1 to be placed on the floor. Your strange ASL map or the Playmobil castle and/ or the Pony stables...What are the physical dimesions of that map? Looks like helluva big one.
The lack of terrain features combined with the sheer size will enable the experience of types of firefights that are hardly ever encountered elsewhere. You rarely see any shots in ASL beyond 16 hexes, not to mention several dozens of hexes.
Probably hardly anyone has thorough practical experience of how Gun and Tank battles play at such extreme ranges as well as ASL can depcit them reasonably well.
The only way this map will be practically playable IMHO is in a combination of the real map AND VASL. You need the real map for keeping (more precisely allowing) an overview while VASL will be needed to avoid the otherwise absolute PITA of LOS calculation and hex-distance counting.
Well, I reckon that even the German early Panthers and Ferdinands would be in for an unpleasant surprise. After the Germans having beaten off Polish cavalry charges vs. armored vehicles earlier in the war with contempt, the Panther and Ferdinand counters would see that being subject to a Playmobil cavalry charge with princess riders is an entirely different matter that would just wipe them off the battlefield...Would like to witness the discussion between you and the two princesses what has priority 1 to be placed on the floor. Your strange ASL map or the Playmobil castle and/ or the Pony stables...