The battle for Seoul continues...
Ok...
SmR2 Fenton's Foe did not end well for my peace-loving North Koreans. A number of events contributed to the Marine victory, including a one-two punch of OBA and airpower hitting my troops on the hilltop, as well as Jim generating a total of 5 heroes...along with Jim playing (and rolling) very well. I put up as good of a fight as I could, but threw in the towel when the writing was on the wall before the last turn.
SmR4 Passage of Lines
Again, facing off against Jim Aikens as we prepare to play the CG...but with me on the attack with the USMC/RoKMC and Jim on the defense with the North Koreans. We squeezed every last penny of fun out of this 9-turn scenario with my Marines failing to secure victory in the final CC by one single pip.
The KPA defenders kicked my poor Marines in the teeth for the first two turns. Jim's guns all seemed to each get rate multiple times, and they all scored hits and effects with most of those shots...my sh*t-bird Marines in Company E in support felt like they could not get rate or land hits on the defenders in response to assist the assaulting Marines on both flanks (Company D on the Marine left flank, and Company F on the right flank). By the end of the second turn, Company F had been chewed up and halted at the road near the bottom of the hill, but a single fire team made it up onto the most forward hill hex where the KPA 76 ART was located to capture the gun and then spike the barrel...this would be the high-water mark for Company F as the they spent the remainder of the scenario pinned behind the road while being chewed to pieces. On the left, Company D was able to get across the rice paddy fields relatively intact and entered the village of Yonhi-Jong, including located (the hard way) the two minefield hexes. Despite the gains of Company D, the losses incurred by Company F had my personal moral faltering and considering throwing in the towel...but decided to see how the two Pershings entering on turn 3 would impact the assault.
Aparantly the Marines in Company D were very inspired by the tanks, as well as the turd birds in Company E, and their supporting fires and assaults began to crack the KPA defenses. By the final turn, the Marines had cleared one of the three Hilltop Defensive Perimeters (HDPs) by clearing "The Knob" and engaged with the final defenders on Smith's Ridge HDP. Jim had a single 5-2-7 remaining in the HDP, which I entered into CC with two 7-6-8 squads and a leader...a 3:1 +1 attack where I needed to kill the enemy to win, needing a net 6 to eliminate the enemy but rolled a 7 to have a KPA hs survive to deny me the victory.
An immensely fun scenario that had a Tarawa feel to it, in that the Marines have to pass a 2PMC while crossing the rice paddies to engage the KPA...then the surviving Marine firepower can be brought to bear to start pushing the KPA off of the hills. Like Jim said at the end, when it comes down to the final dice roll in the final close combat and the loss is by a single pip...it does not really matter who won. What a crazy back and forth scenario...tons of fun. This scenario took us three sittings to complete.
SmR9 Puller's Pugilists
I played the attacking Marines against Matt Cicero's defending KPA. In this one, the Marines need to 10 EVP off of the east edge of the playing area. I split my attack with one platoon working up the crest of the hill to clear the holdouts, while the other two platoons worked to grind through the town, and the MG armed jeeps unloaded the MGs near the factory on the hill. As usual, Matt did an awesome job eating up the clock while rotating defenders onto the front line. The Marines ground the KPA down wherever they decided to hold their ground, and I had one squad that battle hardened to fanatic that would not be stopped. In the second to last turn, I advanced a squad into a building on their left rather than the on their right, that allowed Matt to stuff the exit with bodies and denied the Marines any chance of exit in their final turn. Another loss, but again, a very close scenario that we both enjoyed.
Jim and I will be starting the CG for Smith's Ridge this week. So many decisions to make regarding purchases!


Semper Fi!
Scott