MajorDomo
DM? Chuck H2O in his face
Played J145 - Golden Pheasants twice this last week. Once each side versus different opponents, both German wins. One a blowout, the other a bit closer. Fun for the Amis, many toys; Germans more of an Alamo defense in a six hex, two story building with two staircases.
Ami choices to supplement OB were: 100mm OBA both games; once 81*mm Mtr HT, but I selected the .50cal/347. My Germans chose from the scenario card options the 658/PSK/8-1/?(4) and 20L(20)/228. My opponent chose 88L/228 and Stug IIIG.
I fortified the two stairwells and the other rear VC building hex. The allowed both 105 Art and newly minted 20L(20) to setup in rear building two hexes. My screen of SS squads/HS on middle board 21 delayed the Ami 14 squads and destroyed, three AFVs including the 81mm MTR HT with a hipster's thrown DC. This allowed Nurnburg's policemen and firemen (four 436s) to join the five [447(2) and 436(3)] Volksturm/Kiddie VC building garrison. The Amis got into the VC building on turn 5 of 7, stairwell breached with two AFVs (one soon burning) and did get three squads and a FT into building, but after bloodly CCs and with stairwells blocked a turn 5 resignation soon followed.
Realizing that taking the 18 location building would be a bitch, I smoked it early, used the .50 cal HMG/8-1 to interdict board 21 German SS, lit my hair on fire and ran to the VC building. Surviving AFVs plowed into building on turn 4 as 9-2 led infantry stormed into the first floor. The blocked stairwells were too tough and after the Amis gacked a 3-1 down one CC attack, a Commissar rallied some youths and smiled safely ensconced in smoke on the third floor back hex, Amis in control of everything else, but unable to get to the 10-0 hex.
Fun attacking as Ami, a little static as Germans. The building scum is a tedious grind as 236 HS block stairwells. Both our 7-0/radios in a board 1 two story building had very little LOS and were fortunate to convert OBA smoke.
ROAR has it something like 14-14, but I feel that the Amis need some serious help against a reasonable defensive plan.
Rich
Ami choices to supplement OB were: 100mm OBA both games; once 81*mm Mtr HT, but I selected the .50cal/347. My Germans chose from the scenario card options the 658/PSK/8-1/?(4) and 20L(20)/228. My opponent chose 88L/228 and Stug IIIG.
I fortified the two stairwells and the other rear VC building hex. The allowed both 105 Art and newly minted 20L(20) to setup in rear building two hexes. My screen of SS squads/HS on middle board 21 delayed the Ami 14 squads and destroyed, three AFVs including the 81mm MTR HT with a hipster's thrown DC. This allowed Nurnburg's policemen and firemen (four 436s) to join the five [447(2) and 436(3)] Volksturm/Kiddie VC building garrison. The Amis got into the VC building on turn 5 of 7, stairwell breached with two AFVs (one soon burning) and did get three squads and a FT into building, but after bloodly CCs and with stairwells blocked a turn 5 resignation soon followed.
Realizing that taking the 18 location building would be a bitch, I smoked it early, used the .50 cal HMG/8-1 to interdict board 21 German SS, lit my hair on fire and ran to the VC building. Surviving AFVs plowed into building on turn 4 as 9-2 led infantry stormed into the first floor. The blocked stairwells were too tough and after the Amis gacked a 3-1 down one CC attack, a Commissar rallied some youths and smiled safely ensconced in smoke on the third floor back hex, Amis in control of everything else, but unable to get to the 10-0 hex.
Fun attacking as Ami, a little static as Germans. The building scum is a tedious grind as 236 HS block stairwells. Both our 7-0/radios in a board 1 two story building had very little LOS and were fortunate to convert OBA smoke.
ROAR has it something like 14-14, but I feel that the Amis need some serious help against a reasonable defensive plan.
Rich
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