I have never tried…

Vic Provost

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Play Acts of Defiance. Any version. It has T-44s. It is also in my top five favorite scenarios.
Ralph McDonald played this in a tourney many years ago and we heard uproarious laughter coming from the table he was at, he had just generated his 5th German Hero from HOB! One of the craziest things I have ever seen, you did not want to be the Russians in that playing. Great scenario, I would play either side and have a ton of Fun. Enjoy!
 

Danno

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Ralph McDonald played this in a tourney many years ago and we heard uproarious laughter coming from the table he was at, he had just generated his 5th German Hero from HOB! One of the craziest things I have ever seen, you did not want to be the Russians in that playing. Great scenario, I would play either side and have a ton of Fun. Enjoy!
I have played this scenario at least 4 times with various versions (Annual, BV3, CH, Route Report or others). It has been different each time and great fun to play. Both sides have options for attack and defense and many surprise events. I'll play it again any side.
 

bendizoid

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I have played this scenario at least 4 times with various versions (Annual, BV3, CH, Route Report or others). It has been different each time and great fun to play. Both sides have options for attack and defense and many surprise events. I'll play it again any side.
It’s fair to give the Germans the balance (9-2 armor leader)
 

wrongway149

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Caves. No matter how many times I read the rules and examples very slowly, how to set caves up, connect them and place units in them goes completely over my head.
Give WO 40 'One Smart Bastard' a try. I used a 'pseudo cave' SSR to retain some of the flavor and tactics without the rules overhead of a cave complex.
 

Zajuts149

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I think I have done everything listed above except SASL (which I'll almost certainly never do - in it for the camaraderie as much as anything), but the one rule set that has kept me at bay is Panjis. I just don't want to learn that many rules for such a tiny number of scenarios. Lazy I guess.
I have played one scenario with Panjis. I think it was Orange at Walawbum from Annual '95. My opponent played the Galahad forces attacking my Japanese. On his first attempt to CC on of my units, he advanced into a row of panji sticks, and rolled boxcars on the Panji MC. The 12 meant a MC casualty reduction, and the double 6's gave a Panji casualty reduction, disappearing an entire 667 squad before they could even attack in CC. My opponent got so mad at panjis, that he declared the Japanese would have won the war if they had only fortified everything with panjis, and he refused to play any other scenario that had panjis in them.
 

Doug Leslie

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I have played one scenario with Panjis. I think it was Orange at Walawbum from Annual '95. My opponent played the Galahad forces attacking my Japanese. On his first attempt to CC on of my units, he advanced into a row of panji sticks, and rolled boxcars on the Panji MC. The 12 meant a MC casualty reduction, and the double 6's gave a Panji casualty reduction, disappearing an entire 667 squad before they could even attack in CC. My opponent got so mad at panjis, that he declared the Japanese would have won the war if they had only fortified everything with panjis, and he refused to play any other scenario that had panjis in them.
Good to see that he didn't overreact or anything.
 

Vic Provost

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I have played one scenario with Panjis. I think it was Orange at Walawbum from Annual '95. My opponent played the Galahad forces attacking my Japanese. On his first attempt to CC on of my units, he advanced into a row of panji sticks, and rolled boxcars on the Panji MC. The 12 meant a MC casualty reduction, and the double 6's gave a Panji casualty reduction, disappearing an entire 667 squad before they could even attack in CC. My opponent got so mad at panjis, that he declared the Japanese would have won the war if they had only fortified everything with panjis, and he refused to play any other scenario that had panjis in them.
Get a grip dude, it is only a game!!! We had a club member years ago that if this happened to him, the dice would have been flying for sure. I rarely see Panjiis but if I do, this is what half squads are for, if in the Japanese OB, find them with scouts and hopefully save your cardboard squads some grief. They are very nasty. But from the Japanese perspective, so is USA firepower, especially from mid 1943 onward. The PTO is just a dangerous place to fight for everyone involved.
 

Zajuts149

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So, what haven't I played? NRBH, but Battlefield Integrity stands out.
I have never tried an Infantry overrun.
I don't think I have ever played with either raised or sunken roads. I have climbed cliffs, but not scaled buildings. There's probably quite a few terrain types I have never played in. I don't think I have played with hedgerows as they are currently written.
I hav never used Steppe Terrain, though 'Clash along the Psel' has been on my bucket list forever. I have never used cannister. I have never played with recorded possession of Panzerfausts.
I have never used neither general nor specific collateral attack. I have never done any airborne assaults, though I played the SL version of 'Rehearsal for Crete'. I have never played with ski rules, though I used skis plenty before, during, and after my military service. I have never use boats or swam. I have never used Vehicular Smoke Grenades. I have never used Animal-pack, nor tried to Animal-pack a non-Pack Gun;) I have never used a Dare-Death Squad(I may have had one used against me). I have never used NOBA. I have never played a CG to the bitter end, as most have ended with one side resigning.
 
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Futbol

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Post rules you know of but haven’t ever had to do.

for me:
Deliberate immobilization (such a small chance of it working)

Scaling (haven’t seen the situation yet that needed it)
moving UNDER a bridge...until today
 

Gamer72

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First time recently for Newcastle doing an overrun with a truck against another truck. Immobilised it!

Nope, I'm leaving it. Not certain what I was trying to say now.
A Geordie Overrun !
 

FourDeuceMF

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I have played one scenario with Panjis. I think it was Orange at Walawbum from Annual '95. My opponent played the Galahad forces attacking my Japanese. On his first attempt to CC on of my units, he advanced into a row of panji sticks, and rolled boxcars on the Panji MC. The 12 meant a MC casualty reduction, and the double 6's gave a Panji casualty reduction, disappearing an entire 667 squad before they could even attack in CC. My opponent got so mad at panjis, that he declared the Japanese would have won the war if they had only fortified everything with panjis, and he refused to play any other scenario that had panjis in them.
Resurrecting a 9-yr old comment here, but hey, just read it today. ;-)

Dang, I'd say that ASL isn't the game for him...besides, I'm setting that up right now, and the US (Galahad) force is in the DEFENSE, and knows where all the Panjis are...so he should be punished by losing his 667 for that stupidity! And if he were actually the Japanese, they above all other nationalities (except possibly the CPV) can shrug off a loss of a squad, they were meant to die for their Emperor...

My game of 'The Rat House', that my son & I finished up last night in a sad defeat for my Soviets, had some rather interesting twists that would just make me SMDH...5(!) malf'd MA/CMGs...and only one of them on an IF! Ironically, the ISU-122 (with the circled B11) was NOT one of them. Also 2 or 3 HoBs, and 3 Casualty MCs, 1 'Crew Small Arms' Step-reduction, etc., malf'd HMG, etc. and a total wank placement of a DC on an Immobilized King Tiger! Shit happens in this game more often than not (the best laid plans of mice & men...), and if you're not willing to suffer those slings & arrows of outrageous fortune, time to go back to playing chess or some non-conflict Eurogame with no dice. Me? I prefer the juicy narrative and 'OMG' moments that these swings of fate bring...
 

clubby

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I have never attempted to shoot down a Stuka, or any aircraft, with AA fire.
 

Actionjick

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I have never attempted to shoot down a Stuka, or any aircraft, with AA fire.
I wonder of the gazillion or so scenarios how many would present you with that opportunity? Cool that the rules are there to do it though.
 
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