We have created and posted in the Support page of the BoundingFire.com website all of the known errata and sticky notes for Corregidor. We've also added an Example of Play related to the Heavy Bombing rules that will hopefully clarify any questions around the use of that capability. This errata is effective as of Feb 1, 2019.
Corregidor: the Rock Errata (as of Feb 1, 2019)
The listing below is known errata for Corregidor: the Rock.
C:tR CG Rules Errata
Section 1.3, replace, “located in the topmost level of a Roofless Building may not claim the additional +1 DRM since there is no "intact roof" above the topmost level. They do receive the +3 TEM for being in a Stone Building.” with, “located in a Roofless Building is resolved normally, as per B23.32.”
Last sentence of the 6.51 example has a rules reference of "(1.54)". This should be "(6.54)".
Section 8.9, last sentence, add “[EXC: CC]” after the word “attack”.
Section 8.10, first example. The last sentence should be changed from "now I their Final ..." to "now in their Final ..."
Section 8.10, second example. The 5th sentence should be changed from "Place large chute B (and the small chute) in MM24,..." to "Place large chute B (and the small chute) in MM22,...”
Section 10.1, para. 2, 1st line, add “/bombing” between “strafing run”.
Section 10.1, para. 2, 2nd line, remove the word “Light”.
Section 10.1, para 2, 8th line, replace the word “reaching” with “attacking”, and add the word “initial” between “ “final” bomb”
Section 10.1, para 2, last sentence, should state, “Otherwise, the strafing/bombing run will continue until all bombing attacks have been completed and the bombing run concluded [EXC: Eliminated (E7.511-.52) aircraft are immediately removed from play, and any remaining attacks are NA]. The aircraft may then be Recalled (E7.226).”
Section 10, Examples of Play, example 1, lines 2 and 8, and example 2, line 3, remove the word “strafing”.
Section 11, "Initial Scenario" is should be a separate paragraph, instead of being combined with the "Idle Date" definition.
Section 11, "Setup Area", second to last sentence. Replace "hexes in Enterable by Infantry" with "hexes are Enterable by Infantry".
Section 12.5, table: RePh Sequence number "12412" should be "12.512".
Section 12.5136, 7th line, replace “even and Abandoning” with “even an Abandoning”.
The sequence table for the CG (pg. 13) is off near the end of the list. The rules references should be:
15.521 Purchasing Reconnaissance should be deleted
12.522 Initiative/Attacks should be !*12.521
12.523 Wind and Unit Set Up shpuld be !12.522
12.524 Scenario Commencement should be !12.523
Japanese Reinforcement Group Chart (pg.19), modify I3 and I5 Full/Depleted nomenclature to align with rule 12.5184. I3 should be “6-5/4-3”. I5 should be “3-2/2-1”.
Japanese Reinforcement Group Chart (pg. 19), RG G6 modify Note to read “a,d”
American Reinforcement Group Chart (pg.20): RG G3, change units received to “M1 81mm Mortars”.
American Reinforcement Group Chart (pg.20): Add note “j” to the Notes for RG “O5”.
Fortification Purchasing Table (pg. 23), adjust FPP cost for 1-3-5, 1-5-7 and 2-5-7 Pillboxes to state “SE + (CA+ NCA) DRM = FPP cost”.
Designer Note #18 (pg. 27): Delete the second to the last sentence which begins with, “That is the reason...”.
Q: Can the Filipino partisans in CTR3 also go HTH as the Americans can?
A: By themselves, no. If stacked with an American SMC or an American MMC, then yes.
Q: Is Building DD22 considered a partially rubbled building with a level 1 location in Dd22?
Q: In 10.1, if an aircraft is damaged after rolling its Bomb Release dr, does it complete its bomb run and is then flipped to its bomb released side?
A: Assuming the aircraft is not affected by any AA fire beforehand, when the American player makes a "Bomb Release dr", he is determining the initial hex where bombs will begin to fall (this represents the bombardier lining up the aircraft and getting it into position). If at any time prior to any actual bomb attack being made in the first initial bombing hex to be attacked, the American player is free to cancel his Bombing Run. Also, any Evade result from AA fire during this period will also cause the cancellation of the Bomb Run. This represents the aircraft taking evasive action to avoid ground fire and circle around for another try in another Player turn. The aircraft is not subject to any further AA fire for the
remainder of that Player turn and the GA aircraft will retain its bomb load. Once any bomb attack has been made in his Bombing Run, the American player must continue and complete the Bombing Run as declared. If the aircraft is eliminated during the Bombing Run, any still remaining bomb attacks in that Bombing Run are cancelled and the aircraft is removed from play. If the aircraft is damaged or forced to evade during the Bombing Run (i.e., once bomb attacks have begun), it must complete that Bombing Run, but is then Recalled and removed from play for the duration of the scenario/CG Day, if Damaged.
Q: Looking at the * note for the AFV Repair Table (12.5131c), if the AFV remains in the MHA, does the first sentence "may" override the second sentence, i.e., if there is no same type vehicle but the AFV remains in the MHA, is the armor leader eliminated?
A: If the vehicle remains in the MHA, then one of the two below cases is applied:
If you do NOT possess another Retained AFV of the same type (even if you have other types of AFVs present) the AL is Eliminated. If you DO possess another AFV of the same type, you may transfer him to that AFV for use in the upcoming CG Date.