Good catch on the Player Aid. Four proof readers (including me) missed it. Rick will have sticky errata for this soon.Infortunately, there is a bigger mistake in the example of the Paradrop Player Aid: after the drift DR 6,3 the Final Drop Point should be T18 (not R18) since there is a Mild Breeze from SW, not SE.
Otherwise, if this example is right, then the second example of section 8.10 is wrong.
Furthermore, in the example of the Paradrop Player Aid, it is said that if chute lands adjacent to two jungle hexes, it must take two 1MC's. Is it right?
If yes, it is very severe.
When I read section 8.8 Landing / Injuries, it is not obvious there is a MC per adjacent hex.
I expect clarification about these points.
No. The hexes on the diagonal represent the edge of a 500 cliff and therefore a 'hard boundary'.In Ctr-17 Clearing the Badlands VCs, can the 25 VPs of units exiting off the West edge exit off A22-K31? That is, do the diagonal hexes and K29-31 serve as "West Edge"?
Is this erratum only intended for the position of the slash or also for the number of squads in RG I3?C:tR CG Rules Errata
Japanese Reinforcement Group Chart (pg.19), modify I3 and I5 Full/Depleted nomenclature to align with rule 12.5184. I3 should be “6-5/4-3”. I5 should be “3-2/2-1”.
What we are trying to state is that for the I3 RG, for the 3-4-7 squad type you get 6 squads for full and 5 squads if depleted. For the 3-3-7, you get 4 squads for full and 3 squads if depleted. Same approach applies for the I5 RG.Is this erratum only intended for the position of the slash or also for the number of squads in RG I3?
In my Corregidor rules, the number of squads for this RG is 6-4/5-3.
What are the right values?
There's no further discussion of how the large parachute counter moves in this case.If the dr is <= 3, the Drop Point is used.
I'm assuming the player aid is accurate (that's how we played) and that the rules omitted this important piece of information. Did we play it correctly?If the Initial Drop Point was used, move all chute counters downwind an additional number of hexes listed in the 8.3 chart.
We are actually missing an important word in the example. If the initial drop point is used, then Final Landing hexes for the large chutes are determined from this point. It is the small chutes that are simply moved downwind the number of hexes based on the 8.3 table. So in Movement phase, point 2, first sentence, the word 'small' should be inserted between 'all' and 'chute'.I have an additional question re: air drops. Just played scenario 4 and this came up: in 8.3 the description for drop points says:
There's no further discussion of how the large parachute counter moves in this case.
But on the Paradrop Player Aid, it reaffirms the above but then under Movement Phase it says:
I'm assuming the player aid is accurate (that's how we played) and that the rules omitted this important piece of information. Did we play it correctly?