von Marwitz
Forum Guru
BoF16 Saluting A General - AAR
A while ago I came into contact with a nice guy in this forum who offered me to play a game of the BoF16 version of 'Saluting A General'. I dimly remembered having played that scenario seven years ago in its original FrF56 version, so I searched my stuff and found the old VASL files which I updated to the current version.
There are some differences between the BoF16 and FrF56 versions of the scenario. As the original FrF56 version, which has seen quite a number of plays, seemed to be quite clearly favoring the Russians according to ROAR, it was tweaked somewhat to strengthen the Germans:
Situation at Game Start:
I had the defending Russians in this one. I exchanged my 8-1 leader for a 10-0 Commissar. I chose the 'forward Russian setup' with the guaranteed effect of avoiding any Germans in my back and pushing the German setup area as war to the West as possible. I found that with 7 Germans Movement Phases, I could not afford to have the Germans start anywhere close to the middle of the playing area. This comes at a price, though, as it requires 5 Russian squads in isolated forward positions - almost half of their Infantry force which only has an ELR of 2, which will in turn have lots of ground to cover to fall back to the victory area with difficult open areas to cross. The Russians can count of having to write off some of these forward squads which lie in the path of the German Schwerpunkt. On the other hand, the German will very likely not attack everywhere, so some of them should make it back. It should be noted, that the Russian 82mm MTR is special in its option to assemble and fire a (single) shot or fire and dismantle a (single) shot in its PFPh/DFPh. This might be important as it starts dm (and thus not Emplaced).
So my basic plan was the 'forward screen' to push back the German setup zone and have its squads falling back as quickly as possible. The central woods would form a speed bump with brokies hopefully having time be rallied once by the Commissar before falling back. The HMG somewhat to the back as to allow it to come into the game before the End Game. As the Russian tanks would enter before the German tanks, in my upcoming half-turn, I would need to place them in a manner that they could react and redeploy quickly to whatever moves the German armor would make in German Turn 2 with the understanding that my Infantry would be sorely in need of their support.
The German infantry set up in the center and south of the terrain.
Situation at the End of German Turn 1:
Playing my opponent for the very first time, I notice at once by the details of his movement that he knows what he is doing. Brigade command told me, I should rejoice to annihilate the incompetent, decadent and replete burgeois defilers of the Motherland. As the Russian commander, I begin to have second thoughts about this, but with the proper proletarian verve, I decide to repeat this patriotic encouragement to the letter to my Commissar Breznev, as it probably originated from STAVKA itself. The comrades of STAVKA being even more equal than I am, who would I be to question the utter accuracy of the Party's judgement?
As such, I can witness my three southernmost squads of the screen to begin 'rejoicing' at the forefront of the defense as they see the the German onslaught surging at them and I am convinced that the Russian worker and peasant soldiers will not confuse the correct meaning of revolution with the changing of direction of their movement towards the rear...
Situation at the End of Russian Turn 1:
During my Russian Turn 1, my forward screen overfullfilled the 5-year-plan of reconnoitering backward approaches for bringing forward armored reinforcements that the Soviet heavy industry had heroically supplied in the form of American made tanks. The latter entered mostly in the center to be able to react to whatever moves the German armor would be forced to take by my proletarian forward screen.
To be continued in subsequent post...
von Marwitz
A while ago I came into contact with a nice guy in this forum who offered me to play a game of the BoF16 version of 'Saluting A General'. I dimly remembered having played that scenario seven years ago in its original FrF56 version, so I searched my stuff and found the old VASL files which I updated to the current version.
There are some differences between the BoF16 and FrF56 versions of the scenario. As the original FrF56 version, which has seen quite a number of plays, seemed to be quite clearly favoring the Russians according to ROAR, it was tweaked somewhat to strengthen the Germans:
- They get an additional 8-0 Leader.
- They get an additional Pz IIIG.
- While in the original version, only the Pz IIIJs get APCR, in the BoF version, additionally the Pz IIIH and the four Pz IIIGs get APCR 5.
- While in the original version, US vehicle counters are used for the Russian tanks, it is 'Russian' colored counters for the tanks in the BoF version. This would normally cause the vehicles having different types of Special Ammunition available, however the Russian Special Ammo is deleted by SSRs in each version. There is a difference, though, in the MG armament with the US tanks having fixed mount Bow MGs and the 'Russian' tanks have normal Bow MGs. In case of the M3, the FP of the US tank BMG is 4FP, in the 'Russian' version, it is only 2FP.
Situation at Game Start:
I had the defending Russians in this one. I exchanged my 8-1 leader for a 10-0 Commissar. I chose the 'forward Russian setup' with the guaranteed effect of avoiding any Germans in my back and pushing the German setup area as war to the West as possible. I found that with 7 Germans Movement Phases, I could not afford to have the Germans start anywhere close to the middle of the playing area. This comes at a price, though, as it requires 5 Russian squads in isolated forward positions - almost half of their Infantry force which only has an ELR of 2, which will in turn have lots of ground to cover to fall back to the victory area with difficult open areas to cross. The Russians can count of having to write off some of these forward squads which lie in the path of the German Schwerpunkt. On the other hand, the German will very likely not attack everywhere, so some of them should make it back. It should be noted, that the Russian 82mm MTR is special in its option to assemble and fire a (single) shot or fire and dismantle a (single) shot in its PFPh/DFPh. This might be important as it starts dm (and thus not Emplaced).
So my basic plan was the 'forward screen' to push back the German setup zone and have its squads falling back as quickly as possible. The central woods would form a speed bump with brokies hopefully having time be rallied once by the Commissar before falling back. The HMG somewhat to the back as to allow it to come into the game before the End Game. As the Russian tanks would enter before the German tanks, in my upcoming half-turn, I would need to place them in a manner that they could react and redeploy quickly to whatever moves the German armor would make in German Turn 2 with the understanding that my Infantry would be sorely in need of their support.
The German infantry set up in the center and south of the terrain.
Situation at the End of German Turn 1:
Playing my opponent for the very first time, I notice at once by the details of his movement that he knows what he is doing. Brigade command told me, I should rejoice to annihilate the incompetent, decadent and replete burgeois defilers of the Motherland. As the Russian commander, I begin to have second thoughts about this, but with the proper proletarian verve, I decide to repeat this patriotic encouragement to the letter to my Commissar Breznev, as it probably originated from STAVKA itself. The comrades of STAVKA being even more equal than I am, who would I be to question the utter accuracy of the Party's judgement?
As such, I can witness my three southernmost squads of the screen to begin 'rejoicing' at the forefront of the defense as they see the the German onslaught surging at them and I am convinced that the Russian worker and peasant soldiers will not confuse the correct meaning of revolution with the changing of direction of their movement towards the rear...
Situation at the End of Russian Turn 1:
During my Russian Turn 1, my forward screen overfullfilled the 5-year-plan of reconnoitering backward approaches for bringing forward armored reinforcements that the Soviet heavy industry had heroically supplied in the form of American made tanks. The latter entered mostly in the center to be able to react to whatever moves the German armor would be forced to take by my proletarian forward screen.
To be continued in subsequent post...
von Marwitz
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