What is confusing is that the chpt. G rule (which is the later rule) states that HITS are treated as a 24FP flamethrower attack (which is halved if using the ATT) except as stated otherwise. It then goes on to state various differences to a normal FT attack.Since bombs are aerial fire I would imagine it would apply.
That is true but I'm thinking of an attack vs the CA of the pillbox. Since the answer is so obscure I have sent it to MMP Q&A for resolution.But a normal FT attack through the nca of a PB are subject to tem.
This is one of the most notable changes to the game over the past couple of decades.The scenario is also in the "early" style: there is a long development before there's any face-to-face, smash-mouth action
Are you sure? How about a quick game of "Flying Turrets"?This is one of the most notable changes to the game over the past couple of decades.
It does seem that the movement to contact element of tactics has been cut down considerably with newer scenarios. Most of the more recent scenarios appeal to the gamer side of us, concentrating on the actual engagement aspect which is usually more exciting, bringing main force elements from each side together much quicker. John Hill (and probably a lot of the earlier scenario designers) explored more of the total range of tactical battle drills to be experienced. As most are aware, Hill was also working for government agencies that required a a full exploration of capabilities and tactics for game designs and this may have bled over into his "civilian" game design and was picked up as his vision for the game by other scenario designers. I think that with the advent of a wealth of tournaments and especially vasl (both PBEM & live interactive), the shorter scenarios became preferred. The advent of ASL and continued popularity of the system that grew more complex in presentation and play further reinforced this tendency. That is not to say the longer scenarios do not exist, but the tendency is certainly towards offering the "shock and awe" portion of the engagement as the major presentation. (JMHO)This is one of the most notable changes to the game over the past couple of decades.
BFP seem to be the only designer group who still produce many scenarios in the 'early style'.Are you sure? How about a quick game of "Flying Turrets"?
JR
Reflective of Chas’ military career?BFP seem to be the only designer group who still produce many scenarios in the 'early style'.
Though I've only got about 20 scenarios under my belt (thus, am just a babe in the woods of ASL), I tend to prefer scenarios with some opening maneuver. This period allows the defender to react to the attack and have some time to reposition, thereby eliminating the pressure on the defender to have to "guess right" about the attacker's intentions.I think that with the advent of a wealth of tournaments and especially vasl (both PBEM & live interactive), the shorter scenarios became preferred.