Brad M-V
Senior Member
It's a rule that enhances solo play as well.
I persist and I don't see a failure in the rules.If you persist in thinking that the Sniper represents a man holding a rifle and nothing else, that's a failure of your imagination, not a failure in the game's rules.
given its very good balance rating, I don't see an issue with it. Same with Urban Guerillas SAN 6. both are well balanced scens.Does anyone have a review of the SAN of 7 for the Soviets in Scenario 1: Fighting Withdrawal?
You were the one just lauding the storytelling power of the sniper, but you only want to use it to tell one type of story? Suit yourself ... but you are not exercising your imagination to the fullest.I persist and I don't see a failure in the rules.
Guards Counterattack - two x SAN:6given its very good balance rating, I don't see an issue with it. Same with Urban Guerillas SAN 6. both are well balanced scens.
I was not only lauding the storytelling.You were the one just lauding the storytelling power of the sniper, but you only want to use it to tell one type of story? Suit yourself ... but you are not exercising your imagination to the fullest.
One of several reasons it’s barely ASL.Guards Counterattack - two x SAN:6
I know that for some reason scenario 1 have an excellent reputation for balance, but I still think that Russian should not win against a competent attacker and needs other than a "simple" SAN 7 to have a fair equal chance to win.given its very good balance rating, I don't see an issue with it. Same with Urban Guerillas SAN 6. both are well balanced scens.
The main issues I typically see in the attacker in ASL1 is that they do not move fast enough- it must be a push every counter to its maximum MF potential, shrug off the occasional breaks as they can and do self-rally, (the Russians having to fall back to slow the advance, cannot keep DMs on broken units as they do so), and ignore the odd lost unit to a KIA or a K/# result- and using their excellent point blank Adv fire to remove pesky defenders, not prep fires. If any one scenario in the system illustrates the old axiom " If you are PRep Firing, you are losing..." it is the Finns in this one.I know that for some reason scenario 1 have an excellent reputation for balance, but I still think that Russian should not win against a competent attacker and needs other than a "simple" SAN 7 to have a fair equal chance to win.
Needs debris or at least rubble to get the proper 'Stalingrad' feel.One of several reasons it’s barely ASL.