B applies to the Germans as well, particularly if the stack is one unit strong.
I'm not sure where C came from. Unless you were horrible at minimizing losses, you should have plenty. If you're cloaked and firing enough to have it be brought up as a valid argument, you're almost certainly doing it wrong.
As D mentions, you might be in trouble. Those types of stacks will be minimal, however, and are generally avoidable.
As far as E, if you're maneuvering right, it will quite possibly be the Germans breaking more often, and usually voluntarily.
As a Russian, I nearly pushed the Germans off the board. I likely would have if not for concession before it could happen. Night played a big part in that. As the Russian, the goal should be to get into as much advantageous CC as possible at night. Hell, even a single cloaked script can do huge damage if done right. To be completely fair, the game was a bit mismatched, but, I'm also convinced most simply aren't playing night to their favor.
This is so funny, and really shows how complicated ASL (and real life tactics too) can be. X plays tactic A, working quite well against side Y using tactic B. But then he changes to C, forcing X to change to D, and later refined to E. Y then changes up once again to F, and this keeps on until both sides agree this is their optimum way to play. If someone then jumps in, sees tactic J played and suggests playing tatic K, without knowledge of what has gone before, the debate just runs in circles. Because, most probably, tatic K is pretty close to F, used before and then countered by G. Both players know it, and prepare for it. ASL, and CG play, is usually much more complicated than this.
This is not an attack on Morbii in any way, he answers my arguments and makes this debate interesting, but I realise it must go on a while to get to the the bottom of this. Maybe one of us can find a tactic the other never thought of, and thus find the reason for our differing opinions on this CG. Or maybe we will find that something much more basic, like depletion rolls, different reinforcement buys, horrendous Stuka sighting tasks check or some such drastically influenced our understanding of this CG. For few have so far played several CGIVs and can start discussing differences outside of important DRs and individual opponents. Just remember that Rommel when commanding the defences in Normandy greatly overemphasized the importance and power of Allied airsuperiority, after his traumatic experience in the desert. Even taking different terrain and weather into effect, one of the greatest generals of WWII couldn't chake the effects of his memories from Africa.
Now to the argument:
B: it's easier to stack as the Germans because their SWs are so strong, easier to move and leadership is better. Two squads with MMG+LMG fire a 16-1 with a good leader. The Soviets need either 3 squads or 2+2MMGs to get the same FP (at any range greater than 2), and the later is extremely hard to move and have B11. Adding a -1 leader to every such stack is impossible for the Soviets, while quite easy for the Germans.
C: The Soviets have to stack to get any dummy cloaking counters at all. Attacking stacked is not a very good idea when the SAN is 2 higher than normal and you have to cross roads to get to the enemy. The German flares WILL light up the attack sector, and those road will be subject to crossfire from other front sectors and overwatch MGs/mortars.
D: No, once an attack runs into heavy opposition it's very hard to bypass it. The reason is that even later movement must be made at snails pace, or cloaking wil be lost. So if an attack attempts to cross a road, find that said enemy killstack (26 FP out to 3 hexes) defends on the opposite side (at the cost of a brokie or two), the attack will loose at least two turns to attack another sector out of killstack LOS. But behold, the killstack and all it's supporting units in that sector now have freedom of movement, and a lot of units must be left to stop counterattacking. Or they will move parallell to your attack and act as a fire brigade to counter it now that it has changed direction.
E: If an attack units runs into too much German FP they break and can't rout away but die in the streets. This will happen too.
If maneuvering right, the German
counterattacks will use the lack of routing to full advantage. Your broken Soviets will rout on top of your next line of defence and get shot to pieces as a afterthought while the Germans are assaulting the next Soviet line. Cloaking, and lack of leaders, just doesn't go well with defending at night. You can't get starshells up without loosing cloak, and the Soviets are really short on leaders.
Janusz