ibncalb
Elder Member
Which scenarios require a mix of olive groves and orchards? The only ones I can think of are AF and they have custom maps.
That was my idea.Are we talking about the one-hex draggable overlays found under the Draggable Overlays button (Orchard) on the toolbar?
I am having trouble finding that transformation. Could you point it out exactly? Thanks.Probably easy to accomplish as it would mean adding only one sample of the "Olive Grove" existing artwork which is already used by the Terrain Alterations change all Orchard to Olive Groves.
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Hmm, I could have sworn that such a transformation exists. But going through the menues, I could not find one either.I am having trouble finding that transformation. Could you point it out exactly? Thanks.
As BFP, this is also a TPP.I was looking at the Biazza Ridge map and see it has 3 different depictions for orchards. 2 are the normal 4 blotch orchard, only with slightly different colors and the third has 5 blotches. I do not own the module so I do not know if this is representing Olive Groves.
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Fair enough.With that said, it may be useful to look at TPP products to see what others have done, if indeed they have, in depicting Olive Groves within their products. It may not be official, but it is worth looking at to get some ideas. There is a reason for VASL extensions when you would like something in VASL that is unofficial.
The new Pine Woods transformation will be in VASL-6.6.8-beta9 (soon to be released but not yet) and subsequent versions. As per the previous discussions on this thread, it was quite simple to implement. It makes no visual change to the map; the only change is that the los engine will register Pine Woods hexes as having a height of 2 which will affect los results in the way that it should.I am dabbling with J212 which features Pine Woods (B13.8).
It appears, that VASL has no Terrain Transformation that changes Woods to Pine Woods, while it does support Light Woods and the Jungle variants. The missing support for Pine Woods affects LOS, i.e. the LOS-tool cannot factor in the added height of Pine Woods as a LOS Obstacle.
I admit that Pine Woods come up rarely, but maybe support for this can be implemented rather easily for VASL v6.6.7 as the code probably does not need much more (what do I know...?) than something like:
If Woods = Pine Woods, then LOS Obstacle (not 1 but) 2 Levels.
von Marwitz
Now you've sold me.The new Pine Woods transformation will be in VASL-6.6.8-beta9 (soon to be released but not yet) and subsequent versions. As per the previous discussions on this thread, it was quite simple to implement. It makes no visual change to the map; the only change is that the los engine will register Pine Woods hexes as having a height of 2 which will affect los results in the way that it should.
I hear you on volunteers, it is harder and harder to get good platesters to work with you. I know VASL tries very hard to deal with everything they have to do to keep the system upgrading into the future, I just have to be patient but you don't have as much when you get older, so it goes."seems"????
I think it is because of a few things. Firstly play-test boards are hardly good enough for final release. I have looked at the amount of work that goes into the release versions of the boards and I have nothing but respect for the time it takes to do all the transformation options. Also volunteers are a precious commodity and I can only imagine they take to timelines just like cats. I also expect that MMP consider VASL and VASSAL a resource that does a good job of looking after itself.
Preparing DB083 Block to Bataan.Preparing for BFP67 Coke Hill.
Issue found:
SSR require PTO Terrain (Light Jungle) with Roads and Bridges existing normally.
Even if Woods-Roads are selected to be "normal", VASL (v667, VASSAL v377, board 50 v7.0) transforms them to Paths.
View attachment 28043
von Marwitz
Hello and sorry about this, I am looking at SSR #1 and it clearly states the Roads should still exist. Tom told me when you switch to PTO as the theater sometimes it voids stuff, not sure if what he was referring to was like insisting the road is a path. Maybe try putting together the scenario from scratch and don't change to PTO, this should still show the road and you should be OK. I'm not a VASL expert to be sure, just trying to help from my limited knowledge. I hope it works out and have fun.Preparing DB083 Block to Bataan.
Encountering the same/similar problem:
By SSR there is PTO Light Jungle in effect. I selected Roads and Woods Roads as "Normal". Nevertheless, the Roads disappear and Woods Roads are turned into Paths. Board version 37(v6.5).
von Marwitz
No need to be sorry as the scenario design has nothing to do with VASL and its troubles.Hello and sorry about this, I am looking at SSR #1 and it clearly states the Roads should still exist. Tom told me when you switch to PTO as the theater sometimes it voids stuff, not sure if what he was referring to was like insisting the road is a path. Maybe try putting together the scenario from scratch and don't change to PTO, this should still show the road and you should be OK. I'm not a VASL expert to be sure, just trying to help from my limited knowledge. I hope it works out and have fun.
Yes, this mirrors my observations.There is a bit of proportionality error, meaning if you move something by a lot then placement will be off by a lot. So I was sometimes able to "nudge" things a bit more accurately by clicking, dragging just a little, and dropping so the placement error wouldn't be as large for a smaller movement. But even then there seemed to be odd jumps/offsets that would appear even in these small movements
I'm seeing the same thing. There should be no snapping off-board.This was an issue offboard pre v6.6.8 since times immemorial but a bearable nuisance and has turned into a serious issue offboard in v6.6.8 going so far that precise counter placement offboard is a real PITA to nigh impossible.
This would be the best way.one could think of implementing the possibility to define a "custom margin" as the offboard area, which needs to somehow be part of the VASL file.