VASL Map Online Problem/Suggestion Form

Status
Not open for further replies.

apbills

Elder Member
Joined
Jan 28, 2003
Messages
3,589
Reaction score
1,094
Location
Pewaukee, WI
Country
llUnited States
Yes it is.

The main thing is that it should be visible for up to 16 hexes, and adjustable to either alternate hex grain.
OK. I made a couple of slight revisions, and am making a group of 4 firelanes, one each for 1, 2, 4, and 6 FP. Each one will rotate and is free to move and place however you want on either alternate hexgrain or a normal hexgrain, and each will extend from 1 to the maximum range for that FP (8, 12 or 16 hexes). I have completed what I like for the 1-FP version and am diving into the others now. Look for them in my next posted version of the DYO campaign extension, it will be version 3.6.3 and given my availability right now I think I will complete within the next few days. Below is an example of multiple 1-FP FL placed on the board.
27437
 

Michael R

Minor Hero
Staff member
Moderator
Joined
Feb 4, 2003
Messages
5,052
Reaction score
4,900
Location
La Belle Province
First name
Michael
Country
llCanada
While setting up the maps for AP196, I came across an idea for an enhancement to Virtual ASL.

The scenario states "all multi-hex buildings are two story houses B23.22". The map, however, features some buildings with square stairwells and some buildings with round stairwells. If I use the "remove all stairwells" function, I loose both square and round stairwells. I remembered that the draggable overlays function (not extension) has stairwells that one can add to a building. I took a look to see if I could change their colour from white to grey or brown. I cannot. Therefore, we have a possible enhancement: make the stairwell draggable overlays have colour options, like the FFE draggable overlays, for example.
The extension DYO Extension 3.6.3, by APBills might already have the code for this.
 

apbills

Elder Member
Joined
Jan 28, 2003
Messages
3,589
Reaction score
1,094
Location
Pewaukee, WI
Country
llUnited States
I am not sure if it does. I don't have that scenario so it is unclear to me what the SSR is actually doing. The multi-level stairwell cycles through four images, a white square, a magenta square (for 3rd level buildings like BFP's DW-7a/b has), a stone color with just a center dot, and a wood color with just a center dot. It does not have a large white dot, although that would be easy to add another layer level to the same overlay. It was intended to allow for both 2nd and 3rd level buildings and/or remove such from existing buildings.

Edit: So easy that a 3.6.3a version is now uploaded which adds those. Examples: stone colored fill, and 2x large dot, 3rd and 2nd level stairwells. Note that with the variety of artwork colors for the buildings I selected something in the middle of the gray and brown tones for the fill. It works for me.
2745627457
 
Last edited:

apbills

Elder Member
Joined
Jan 28, 2003
Messages
3,589
Reaction score
1,094
Location
Pewaukee, WI
Country
llUnited States
Sorry for the mixup, but I apparently changed my level naming convention after testing the firelanes, causing them to NOT get removed when using the Remove All button. This is fixed in v3.6.3b now posted in the resources section. That's the problem with failing to review before posting.
 

Stewart

Elder Member
Joined
Jun 20, 2006
Messages
3,660
Reaction score
716
Location
Russia
Country
llRussia
Yes it is.

The main thing is that it should be visible for up to 16 hexes, and adjustable to either alternate hex grain.
I was working on that last year....but it wasn't worth the trouble....the arrows you can pull off the tableau suffice.
Does it look cool sure...but you need like different templates for each range of MG in the game.
 

apbills

Elder Member
Joined
Jan 28, 2003
Messages
3,589
Reaction score
1,094
Location
Pewaukee, WI
Country
llUnited States
I was working on that last year....but it wasn't worth the trouble....the arrows you can pull off the tableau suffice.
Does it look cool sure...but you need like different templates for each range of MG in the game.
I used 52 different images layered in 4 overlays, one for each FP. I have another update that I will not post for now, that allows for cycling up or down in range instead of cycling one way and looping back. Very easy to get the FL you want where you want it. The beauty of extensions.

Edit: I have posted my final version, v3.6.3d, in the resources section and have removed the old versions. I don't know of any other updates at this point, so it is time to play some campaign games and see if something else presents itself as a candidate for addition to the extension.
 
Last edited:

DougRim

Forum Guru
Joined
Apr 23, 2012
Messages
2,218
Reaction score
2,694
Location
Ottawa
Country
llCanada
The extension DYO Extension 3.6.3, by APBills might already have the code for this.
Michael, I believe you posted the original idea about stairway overlays. Does the current version of the DYO extension suffice for you?
 

DougRim

Forum Guru
Joined
Apr 23, 2012
Messages
2,218
Reaction score
2,694
Location
Ottawa
Country
llCanada

DougRim

Forum Guru
Joined
Apr 23, 2012
Messages
2,218
Reaction score
2,694
Location
Ottawa
Country
llCanada
Board 2 LOS issue

LOS to I8-J8-I8 is clear
View attachment 27388
It correctly reports LOS to J8-I8-I9 and I9-J8-I8 are blocked. But this one vertex causes a problem.
Good news is that I found the code that is causing this problem and have removed it.

The bad news is that the problem code was added to in the first place to fix a vertex issue. We will have to see if removing it revives a bug! I have done some initial testing and it seems ok.

Code will be in the 6.6.8-beta3.
 

PresterJohn

Elder Member
Joined
Feb 13, 2022
Messages
1,502
Reaction score
963
Location
The Orient
Country
llAustralia
Looking at board 37 (v6.5) with PTO transformations. The brush has been made to fill the hexes as bamboo but the underlying brush hindrance is showing for LOS.
 

DougRim

Forum Guru
Joined
Apr 23, 2012
Messages
2,218
Reaction score
2,694
Location
Ottawa
Country
llCanada
Looking at board 37 (v6.5) with PTO transformations. The brush has been made to fill the hexes as bamboo but the underlying brush hindrance is showing for LOS.
Correct. And this is done via a Board-Specific Overlay (BSO) and was done at a time when the presence of any overlay at all kicked out LOS. In recent versions I have been trying to make overlays work with los. Most of the standard overlays (EXC: building overlays) now work with los as of 6.6.7. BSO's have not yet been integrated into LOS. This is a future enhancement, still to come.
 

Neal

Elder Member
Joined
Jan 29, 2020
Messages
502
Reaction score
1,090
First name
Neal
Country
llUnited States
I haven't perused all 62 pages of this thread, and maybe this has been asked before (probably), but...

I don't understand the coding mechanics of how checking the "Deluxe-sized hexes" box is implemented. But how hard would it be to add a map scale option? Say we wanted 1.5x hexes. How hard would it be to implement a field to enter some multiplier (within a realistic range, say 1.0x to 4.0x or something) to enlarge hexes but not have them overly massive like deluxe size?
 

PresterJohn

Elder Member
Joined
Feb 13, 2022
Messages
1,502
Reaction score
963
Location
The Orient
Country
llAustralia
I think there is some underlying complexity with the counter snap-to locations within the enlarged hex.
 
Status
Not open for further replies.
Top