Rock SgtDan
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No listing for 4th ed at BGG
link?
link?
Sorry dont know how to add a link. However if you go to BGG main page and look at the 'wargames' subdomain forums you will see itNo listing for 4th ed at BGG
link?
It is not ASL.Website/forum/blog up before the end of the year. Crowdfunding campaign in the second quarter of 2017.
I was hoping to come up the Cleveland ASL convention with a presentation, had a few guys offer to coordinate this, none have panned out.
There are many games much bigger!! SOS3 is in the fifth frame, three of the scenarios in SOS4 are the same proportions as that.
http://expo.consimworld.com/ MonsterGame.CON XVII, May 27-June 3, 2017 • Tempe, Arizona
Map is not too big at all......its a monster game. Isn't if funny that no one moans about the size of the three MMP GTS games released to date, in which I have all three of them.I just read the Boardgamegeek thread and the single most dominant reaction by people there is that the map is too big. Which is true.
Pitman “lol” you are one odd character? :hmmm:It is not ASL.
If MMP released a new edition of The Devil's Cauldron that had maps twice as large as the original, you'd bet I would bitch.Map is not too big at all......its a monster game. Isn't if funny that no one moans about the size of the three MMP GTS games released to date, in which I have all three of them.
You'll be telling me next that the gamers 'this hallowed ground, Terrible swift sword and their latest one ' Last chance of victory' is too big.
The bottom line is if you think it is too big don't buy it, you probably weren't going to purchase it anyway.
I am not wrong. The map is impractically large--which is crazy, because the most current edition has a map size that is practical. It is as if someone was thinking, "Okay, how can I get fewer people to play the next edition of this game? Oh, I know, I will make it too large for their gaming table." Numerous people on Boardgamegeek pointed this out; I am no voice in the wilderness. It is simply not a good idea to take something playable and make it less playable. It would be one thing if the reason for the larger map size was because the hexes in the previous edition were teensy-sized, but that is not the case.Map is not big, sorry Mark, but on this you are wrong, again it is a simple equation, Russ is making a game for those who want it, if folk are not interested fine, do not buy it, feed back is good, but hounding someone just because your opinion differs is not on, just state, the game will not be for you and move on.
I for one will be getting it, and have already aimed off for the table needed, am more than happy that there is to be a 4th edition.
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Pay attention. ASLOK is an ASL event. Your proposed demo is not an ASL event. It has no ****ing place at ASLOK.
Pitman “lol” you are one odd character? :hmmm:
Is not the ASLOK XXXI convention in Cleveland an event directed to ASL players? :hmmm:
You play ASL? :hmmm: You live two hours from Cleveland! :hmmm: You have played in the previous events at this convention! :hmmm: You will be at this event this year! :hmmm:
So, how is not an ASL event? :hmmm:
Yes you are Mark, the game is clearly not for you, that is all cool, it might not be for a fair few players, again this is cool, there are those of us who like HUGE maps, so be it, just because in your opinion it is wrong to make such a big map, does not make it wrong, that is just your opinion, and as the pictures of those other games show, it is small in comparison, never said you were a voice in the wilderness Mark, just that in this case your stance is wrong, simple really, big map games are not your thing, or a fair few others , fine, do not buy it, those who like them, will, end of story.I am not wrong. The map is impractically large--which is crazy, because the most current edition has a map size that is practical. It is as if someone was thinking, "Okay, how can I get fewer people to play the next edition of this game? Oh, I know, I will make it too large for their gaming table." Numerous people on Boardgamegeek pointed this out; I am no voice in the wilderness. It is simply not a good idea to take something playable and make it less playable. It would be one thing if the reason for the larger map size was because the hexes in the previous edition were teensy-sized, but that is not the case.