As mentioned above, there are a LOT of factors to be considered when looking at squad values and which squad to use in a design. In my own way I agree with all the opinions submitted above after looking at the situation that I was trying to design for. The original SL values made for a simple game, but as we have created different values, we have also created a more complex game. A scenario designer now, has a bevy of factors in all the different squad types (MMP, BFP, LFT,etc) available for designing. This may be a factors in the popularity of the ASLSK line of games. Harking back for the simpler days.