OK Neil and I played a quick SF scenario the other day in preparation for CG II.
Starting to think about CG II and we discussed whether the Japanese should try to use Set DCs to blow 4B45 and 3W47, i.e. is it worth it.
Normally a bridge that is destroyed into a DEEP water obstacle is simply removed, otherwise it results in Rubble in the gully/river.
The Estero is defined as DEEP but the one hex wide canals are "fordable".
If the bridges are destroyed is there rubble place because it is fordable? (which is mentioned in the river depth paragraph....)
If so, how do you play that hex? is it rubble or canal/Esteros?
Another Esteros question, the way it is written only if <= 2 hexsides are covered by water makes it fordable. That makes 4E44 not fordable for example.
A hex like 4R51 (that entire canal basically) technically has 4 hexsides of water, but I assume the 2 are considered artistic? How are people playing that? Is the 4R canal fordable?