Longest Surviving Beserkers

ibncalb

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Playing The Gorge yesterday. On T1 American a 666 take a mg shot from a pillbox in the far corner and goes beserk.

End of Japanese turn 7 he is still alive. Has crossed some of the most inhospitable terrain in ASL. Survived 6.5 turns of machine gun fire, entered and exited minefields 4 times. Has killed another Japanese unit on the way and has now made it onto the top of the ridge line. The MG that causes his berserk has now left the pillbox to meet him face to face.

B e n
 

jrv

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The funny part is that the unit has to be Good Order to count for VC.

JR
 

TopT

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Plus once it kills an enemy MMC, in it's location, it then reverts back to normal.

15.46 RETURN TO NORMAL: A berserk unit loses its berserk status and returns to Good Order whenever it (or the group it attacks with) eliminates all (but at least one) Known enemy units in its Location with either TPBF (halved) or FT during the AFPh or CC
 

jrv

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Plus once it kills an enemy MMC, in it's location, it then reverts back to normal.

15.46 RETURN TO NORMAL: A berserk unit loses its berserk status and returns to Good Order whenever it (or the group it attacks with) eliminates all (but at least one) Known enemy units in its Location with either TPBF (halved) or FT during the AFPh or CC
He didn't say the enemy unit eliminated was in the location of the Berserk unit. If not, the berserker would not return to normal.

JR
 

TopT

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He didn't say the enemy unit eliminated was in the location of the Berserk unit. If not, the berserker would not return to normal.

JR
He stated: "Has killed another Japanese unit on the way and has now made it onto the top of the ridge line."

That could only mean that he charged and entered that hex in a berserk status and eliminated that unit. Otherwise, if there were no units in his LOS (when he went berserk) he would BH instead.
 

jrv

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He stated: "Has killed another Japanese unit on the way and has now made it onto the top of the ridge line."

That could only mean that he charged and entered that hex in a berserk status and eliminated that unit. Otherwise, if there were no units in his LOS (when he went berserk) he would BH instead.
The enemy unit could have been eliminated by fire from the berserker in the AFPh but not in its Location, or by defensive fire in the enemy turn. It could also have been a mistake, but the circumstances were not specified.

JR
 

Craig Benn

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Man this dude would not be a reliable war correspondent. It charged into a hex with a Japanese half squad which voluntarily broke back into a cave - it hasn't killed anyone yet. After being lured back into the minefield a second time, it's only a halfsquad itself now. The squad was originally carrying a MMG in a marsh hex - which immediately got abandoned and eliminated when the squad went beserk. I picture a long range burst knocking the .30 cal - that they had lugged across all the hills in Okinawa - right out of their hands and making them really really angry.

Hell of a 7 hour chess match this turned out to be. Hope we get to finish it before Ben goes back to France....or maybe not - he looks in a good position to win.
 
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Justiciar

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Longest surviving berserker I ever saw was a 6+1 wounded leader who went berserk in a game of Festung Budapest CG 1. The reason he survived is because I was able to tease him forwards so he activated all my reserve SS units....lovely!
That is just eeevvvillll.....that sounds like it should be the Genesis of a CG grudge rule...Berserk SMC cannot activate reserves.... But kudos to your tactical brilliance. :clap:
 

mharviala

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Chinese Dare Death squad, went 'zerk turn 3, charged a tank, ineffectually beat at it with rocks for three turns until a friendly tank dispatched the enemy ... looked around, spotted another unit and chased after it until game end. So, five turns, and his biggest accomplishment was locking the Japanese tank in CC. Next time I'll advise him to take more than rocks on the charge.
 

jrv

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So, five turns, and his biggest accomplishment was locking the Japanese tank in CC.
The tank was not held in Melee, although if it was stopped, it would hold the berserker in Melee. The tank could not fire out of the Location because of A7.212, so I wonder what the tank did for three turns. Fired at the berserker? I think I would have driven the tank away, perhaps to a position where it would entice the berserker into making a charge through open ground.

JR
 
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Roy

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Man, JR is like a wet blanket sometimes.

:D
 

Paul M. Weir

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The tank was not held in Melee, although if it was stopped, it would hold the berserker in Melee. The tank could not fire out of the Location because of A7.212, so I wonder what the tank did for three turns. Fired at the berserker? I think I would have driven the tank away, perhaps to a position where it would entice the berserker into making a charge through open ground.

JR
Man, JR is like a wet blanket sometimes.

:D
When I read post #10 my immediate reaction was WTF was the tank doing :facepalm:? Was the crew incapacitated with laughter or deafened by the banging noises? So I have to come to jrv's defence in this matter.
 
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jrv

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Man, JR is like a wet blanket sometimes.
Believe it or don't, sometimes players think that vehicles are held in Melee. Since I couldn't think of a reason why a tank would sit there in close combat turn after turn, waiting for the Infantry to get lucky, my guess was that there was a misunderstanding. Could be wrong, but if not providing the information would be helpful. Keeping a Dare Death squad tied up is probably somewhat useful, but it should have a five CCV against the tank, which means in six CC phases (three game turns) it should have around an 86% chance of killing or immobilizing the tank. Even if only three player turns it will have around a 62% chance of killing/immobilizing.

JR
 

Roy

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:nod:
I get all that, and understood. I was joking.

And I would be one of those guys who forgets that I can drive away.
 

mharviala

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The tank was not held in Melee, although if it was stopped, it would hold the berserker in Melee. The tank could not fire out of the Location because of A7.212, so I wonder what the tank did for three turns. Fired at the berserker? I think I would have driven the tank away, perhaps to a position where it would entice the berserker into making a charge through open ground.

JR
Indeed - he kept firing on the berserkers rather than driving away >shrug<

in six CC phases (three game turns) it should have around an 86% chance of killing or immobilizing the tank
Indeed - fairly typical dicebot action at work. Like I said, they picked up a couple of rocks on their way.
 

aiabx

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I once saw a berserk squad live for four turns, and it would have gone longer if the game hadn't ended. Closest unit was a BU half track, and he couldn't quite get there. So on my turn, I started up the half track and drove eight MF away and waited for him to catch up. Repeat ad infinitum. (I don't remember the exact circumstances, but the squad was far more valuable to him than the halftrack was to me.)
 

Vinnie

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Shortest one we a 667 in Hatten that had got pinned in an unfortunate position while trying to run away. 3 548 with lmgs moved next go it and fired, berserk! His charge was 1 hex into them. 72 flat shot... never seen such a high firepower shot, even if they ignored the lmgs it woukd have been 45 flat.
 

MajorDomo

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Once had a Berserk HS in Polish Requiem scenario.

He abandoned his MMG, ran downstairs and attacked a motion AFV (panzer II, IIRC) . Each turn, the AFV would move one hex, stop, BFF somewhere, start up and wait for the Berserker to catch up.

The PZII kept gacking its DFF and CC rolls, leaving the Berserker alive but of no value otherwise. My Berserker needed to roll snakes in CC to put an end to his torment.

Rich
 

Justiciar

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Once had a Berserk HS in Polish Requiem scenario.

He abandoned his MMG, ran downstairs and attacked a motion AFV (panzer II, IIRC) . Each turn, the AFV would move one hex, stop, BFF somewhere, start up and wait for the Berserker to catch up.

The PZII kept gacking its DFF and CC rolls, leaving the Berserker alive but of no value otherwise. My Berserker needed to roll snakes in CC to put an end to his torment.

Rich
OR did he keep the PzII from other mischief....?
 
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