pswede26
Member
Brian,If something like that were justified, an SSR with waves of planes each turn for a set amount of turns is the way to go, and has been done before in scenarios. We could have saved us a new rule and gotten a better tool for designers to design balanced scenarios just by adding the suggestion to the footnotes. Think of the unbalanced scenarios when your Skyraider goes on a ROF tear and you are dropping bombs the entire scenario.
Brian,If something like that were justified, an SSR with waves of planes each turn for a set amount of turns is the way to go, and has been done before in scenarios. We could have saved us a new rule and gotten a better tool for designers to design balanced scenarios just by adding the suggestion to the footnotes. Think of the unbalanced scenarios when your Skyraider goes on a ROF tear and you are dropping bombs the entire scenario.
I understand your points. From a WWII ASL perspective, I can see where your example could prove problematic. However, the Skyraider was a post WWII aircraft and it was designed specifically for use in Korean War ASL. The aircraft primary flew in support of the Marine Corps (and some Army) with devastating effects. It carried up to four times the bomb load of any WWII Fighter Bomber and had a very long loiter time. We considered this and several other factors in designing it. You also need to consider when, where, and how they were employed versus the Chinese and North Koreans before passing too much judgment on the design. A scenario design consideration if one is concerned about the "Skyraider effect" is to limit the time on board. Consider a scenario with overwhelming Chinese infantry spread out on the attack for example. One Skyraider will probably not overly effect the balance...especially if limited by turns. Now, it you put several stacks consisting of three squads with a leader and LMGs in one hex, in the open...they deserved to be crushed by air support.
For those not familiar the Skyraider rules:
8.12 AD SKYRAIDER: Contrary to E7.42, an AD Skyraider is not automatically flipped over to its reverse side after making a bomb attack. If, during a bomb attack, it retains
ROF (C2.24; an AD Skyraider has a bomb ROF of “3” as indicated by the black “3” encased in a black square), it is not flipped over to the reverse side; however, it may not attack with bombs again in the current phase.