Juzek
Steve Kyle
While I was dubious about the idea of Korean War ASL, my first impression is I'm glad I didn't pass on it. I've just begun to dig in, but this looks like a really interesting addition to the system.
Quick impressions, without any game experience yet of how it works in practice:
New Terrain - Steep Hills. Will create some interesting situations. I have to think these rules, and the new hill-complex boards, will show up in scenarios other than Korean War.
New Troops - Chinese People's Volunteer Army (CPVA). These guys are the first new infantry model in the game since the Japanese. Playing as the CPVA will involve a rudimentary but novel Command and Control rule that is essentially Platoon Movement for infantry, with some common-sense exceptions. CPVA units include "Grenadiers", which are MMC armed with only grenades and blades. CPVA squads step-reduce, and have a commissar-like Political Officer. Scenarios with these guys involved are going to be a new experience for both players.
Maps - Hills. Rugged hills with lots of double-crests. Crags are Concealment and Ambush terrain and Steep Hill hexes are a form of Concealment terrain that is still Open Ground, if I'm reading the rule right.
New equipment - MMP has introduced the first new class of weapon since the RCL, the Searchlight (SL). A quick skim of the rules leaves the impression of a game of "flashlight tag" with machine guns. Which brings me to my only criticism so far - where is the searchlight scenario? There are no scenarios that use a searchlight in the module. With four night scenarios there couldn't be one with a Searchlight?
I'm sure more people will chime in, but right now this looks like a good one.
Quick impressions, without any game experience yet of how it works in practice:
New Terrain - Steep Hills. Will create some interesting situations. I have to think these rules, and the new hill-complex boards, will show up in scenarios other than Korean War.
New Troops - Chinese People's Volunteer Army (CPVA). These guys are the first new infantry model in the game since the Japanese. Playing as the CPVA will involve a rudimentary but novel Command and Control rule that is essentially Platoon Movement for infantry, with some common-sense exceptions. CPVA units include "Grenadiers", which are MMC armed with only grenades and blades. CPVA squads step-reduce, and have a commissar-like Political Officer. Scenarios with these guys involved are going to be a new experience for both players.
Maps - Hills. Rugged hills with lots of double-crests. Crags are Concealment and Ambush terrain and Steep Hill hexes are a form of Concealment terrain that is still Open Ground, if I'm reading the rule right.
New equipment - MMP has introduced the first new class of weapon since the RCL, the Searchlight (SL). A quick skim of the rules leaves the impression of a game of "flashlight tag" with machine guns. Which brings me to my only criticism so far - where is the searchlight scenario? There are no scenarios that use a searchlight in the module. With four night scenarios there couldn't be one with a Searchlight?
I'm sure more people will chime in, but right now this looks like a good one.