Festung Budapest CGII

Eagle02

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19 Jan 45
Turns 1-2:
Randy Knight hooked a bunch of the Beverly crew up with FBs brought back from WO this year. Brian Sullivan and I were eager to jump into Budapest and began CG II last Thursday. The maps are beautiful. CG II uses the 2 northernmost maps and covers the fight from 19 Jan thru 2 Feb 45. This is basically the fight into the city. We completed the first 2 turns. My pre-game rubble creation was fun. I placed them in the backfield to ruin some potential urban fortresses with 2 levels. I rubbled J11, J12, K11, L11, G18 with debris in G17,H17, H18, G19,F18, and F17. It’s a double edged sword b/c I am rubbling away potential points to win scenarios.

As you can see by the attached pics the entry area is really tight. The Axis setup SSRs largely dictate where the initial Axis force can setup. A Vannay (Elite Hungarians) is on the FEBA backed by an Alarm Co to the east and a Hungarian Arrow Cross Co to the south with an SS Kavallerie Co in reserve in the southern backfield. Since I’ve run into much of the defenses I can tell you that Brian maxed out his mine purchases (48 FPP) b/c from the 21st Jan+ the Axis is limited to 12FPP worth per day. Throw in 2 wires and some dummies and I think Brian spent 1 or 2 CPP on addt’l FPP. He also appears to have purchased a KG Europa Alarm Co in reserve. I increased my SAN to “4” to equal the Axis SAN.

In turn 1 I places an AR on board in D31 to avoid the 2nd chit draw. It did not drift far. I moved rather conservatively at first. Lots of assault movement, some combined with armored assault to keep “?”. I setup a MMG firebase in A38.1 and a HMG firebase in D39.1. The Guards SMGs pushed south onto the board and turned to face west. The rest of the rifle company moved into the stone buildings in the NW corner to form a base of fire to support further movement forward. Towards the end of my movement I ran out of space to apply much nuance. I lost 2x4-5-8 moving more aggressively to the front edge of those buildings from a CH in C36 scored by a Brandt mortar way up the Kis-Svabhegy. I also lost a 6-2-8 who ran from the south edge to E36 from a 2KIA by a 9-1/4-4-7V/LMG in G37.1. On my extreme right wing in G39 really need some space to move.

Brian revealed 2 HIP mortars up on Kis-Svabhegy in turn 1. His IFT shots did not do much in DF. In advance I pushed forward where I could. No CC, there were dummies in A34 so I pushed a stack forward to the east. I also pushed a 6-2-8 up onto the EmRR in H39. Brian broke him in PF and he routed into I39 which held Axis dummies and a 12 FP AP minefield. I did not record Brian’s PF shots. In DF I adjusted my spotting round to E32 and flipped it to harassing fire. I stripped a 4-4-47V/LMG in F32 and scored a CH in G31. This took effect on a HIP 76LART on level 1 that destroyed it and the Germans 2-2-8. Downstairs an 8-1 and a 4-4-7, formerly in reserve, took a PTC.

In R2 I brought a Guards Rifle Co on board. I believe I converted the OBA in place but it did not get any new results. My tanks did not move but provided fire support and cover for the reinforcements. We broke a 4-4-7V/Psk in B33 who was lining up a shot on the T-34/85 in A35.

I recon’ed the mines in E37 with a 4-4-7 who broke. They’re 6FP AP mines, as I expect that whole row to be. I also had a 4-4-7/dm mtr break in E38. I tried dashing across C34 but lost a 6-2-8 to a low DR.

Brian managed to malf both Brandt mortars on the Kis-Svabhegy. He also malf’d his HMG and had to replace a 4-4-7V to 1st line in I38 on another 6,6 DR due to Ammo shortage. The Hungarians are very brittle. I think by this point Brian may have ELR’d another 2 or 3 Hungarian squads as well. I may have broken some of his Vannay defenders in/near B32 this turn. I finished the turn advancing more Guards SMG squads and some rifle squads into A34 and B33
In G2 Brian fixed one of his Brandt mortars. The mortar scored excellent rate of fire into C36 but the effects were not great. He backed away from G37.1 since I had acq on him and a lot of potential shooters. He also adjusted a lot of the Arrow Cross Co to contain any potential breach to the south. In DF I drew a black chit and converted the OBA in place as a regular FFE. I scored a 2MC against E30.1 that broke a German 10-2 and revealed a 4-6-7/HMG who pass. (cold Soviet SAN). The OBA also broke a 4-6-7/LMG in E30, which is fortified and a Pak40 in F31. I fired into the brokies piled in B31. I think I CR’d one but made another berserk.

Great fun so far. We’re looking forward to playing some more this Thursday. Nothing too funky rule-wise as yet. Seems pretty straight forward. The updated charts on MMPs site are a nice help.
 

DrDeath

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Jim beat me to the first post but that's okay as he had the pics. Many thanks to Mr. Knight for being our ASL mule and letting us piggy back on his trip to WO. We were so anxious to tear into this product that we only spent a week pawing through the rules before talking about when we could start. After being on the ass kicking end in our VotG CG there was little debate on who would be playing the defender during the upcoming siege of Budapest. :OHNO:

The first thing that comes to mind as you scan the progression of CG dates that comprise CGII is that the already brittle Hungarians keep getting weaker as time goes on. The Axis begins the CG under ammo shortage. There are special scenario rules which allow for 5 increasing (read worsening) levels of ammo shortage. During the refit phases of the scenarios there is the possibility that the level will increase and the modifiers worsen as the Russian advances and the calendar clock continues to tic. Starting on January 25th there is a chance that the Kampfgruppe Europa units will be withdrawn and replaced by Hungarian units. Also given their inherently lower ELR, the German/Hungarian defenders are a brittle bunch indeed. Given the length of the CG and the pressure that would be put on the defenders I intended to do my best to preserve any units or equipment possible as they would be very difficult to replace. On the other hand the Axis cannot simply fall back as they will quickly run out of room or be overrun. I would have to be able to inflict casualties on the Russians as they moved forward making them pay for every location taken.

The Axis knew that the Russians were coming. Hitler's gamble in the Ardennes has already failed and the outcome of the war has already been written. At this point in January of 1945 it is only a matter of how long they can hold off the Soviet steamroller. Knowing the assault was inevitable the defenders spent a good deal of effort placing fortifications before the battle began. This is reflected in the CG by allowing the Axis player to place up to 48 minefield factors per day for the first 2 days of the CG. I was not going to let this opportunity go to waste. Unfortunately the majority of the Russian entrance area is comprised of paved roads as well as rail and tram lines which means that the mines in those hexes need to be placed on board. :(

At this early point in the CG one of my goals to hold up the flood of Russian units into the city. By placing the mortars on the hill mass to the south west they are afforded a good view of the western board edge as the Soviets enter. Extra Fortifications in the form of wire help compliment the minefields to prevent any breakout. The attacker needs to eliminate defenders on/adjacent to the Embankment cog railway that runs from F33 through H39 so a number of the heavy weapons/Guns are centered in this area for support. Unfortunately a CH on the Railway station (which also needs to be secured to win the initial scenario) revealed and eliminated the captured Russian 76L on level 1. :mad:

Through 2 turns the casualties are running 2:1 in favor of the defenders but losing the Gun as well as the malfunctioning of a HMG and one of the big MTR's definitely stings. I have lost 3 elite Vannay squads to ELR failure which is unfortunate as their broken side morale of 8 will be missed. The Russians still have a bit of a row to hoe and I would be lying if I wasn't hopeful of an early end to the scenario. The more damage the Germans and Hungarians can inflict and the more scenario dates they can put behind them the better off they will be.

:skull:
 

Honza

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The Russian entry area is very tight. It could all go very wrong for the Russian right there.
 

Eagle02

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Here's the death toll at the end of G2 for the morbidly curious:

German: 2-2-8, 76L
Hungarian: .5x4-4-7V, 1.5x3-4-7
Russian: 2x6-2-8, 2x4-5-8, 1x4-4-7

Jim
 

DrDeath

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The Russian entry area is very tight. It could all go very wrong for the Russian right there.
Yes but the setup restrictions are limited in that you cannot get a very good look as they enter the Northern board edge which then places them in stone locations. Good morale troops in +3 TEM will simply sit and shoot until there is nothing left to shoot at. Part of the defense had to be concentrated on the next "leap" they would take from there. Hence the wire and minefields to keep the Soviet from then running all over the board and some HIPpies to keep the Russian troops honest.

The forward Hungarian Vannay company that had the initial mission of keeping the entry area intact functioned well as a unit but by turn 2 a handful of breaks and ELR failures have forced them back a bit. Highlight and lowlight from turn 1 was a full Vannay Squad positioned on the northern boardedge around A38 actually finds a panserfaust and elects to take the backblast to take out a T34/85 for the Fatherland. His shot sucked so bad that he not only missed the AFV but survived. :scream: I still have some tricks up my sleeve as it would be good for the Axis to win the initial scenario and get the negative modifiers that it gives in the upcoming refit phase.

:skull:
 

Eagle02

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Turn 3:

Last night was a tough round for the Axis defenders. I think it started when the broke 10-2 failed to SR. The Hungarians repaired the HMG in J38. I rallied my broken 4-4-7/dm mtr in D39.1. I rolled to fighter bombers I purchased but they are not ready to tally-ho yet.

I converted my FFE in place (G30) which pinned a 4-4-7/LMG in G31 and caused a 2MC in F31 pinned the crew of the 75L, broke/ELR’d a 4-4-7 to 4-3-6, and broke the 4-6-7/HMG in E30. The tank in G39 hit J38 with HE causing a 2MC that broke a 3-4-7, CR’d a 3-4-7, and broke/ELR’d a 5-2-6s into 2x2-2-6s. The 8-0 passed. I followed that shot up with an IFT attack from J38 (16FP directed by an 8-1) which caused a 1MC . The 8-0 passed again but the 3-4-7 CR’d as did all 3 HSs still in the location.

The next object of attention was the stack in A28 that I fired up from A38.1 (4-5-8/MMG, 4-4-7/MMG, 8-1) who tagged them for a 1MC. The 6+1 gets Brian’s first 6,6 DR of the night. Neidermeyer, dead. The concealed 4-4-7 is stripped by a PTC and pins. My rate shot caused another 1MC that CR’d the broken 1-3-7. Brian scored a warm SAN that pinned my 4-4-7 in C35. I needed to clear the wood buildings east of the wire on the northern edge so I took a 12FP +2 shot from the 6-2-8 in B33 at B32 which broke the 4-4-7. The 6-2-8 in A33 fired up B31 to keep them DM. Once the HMG stack in D39.1 fired at the HMG in D26 and rolled 11 I knew it was time to stop shooting and start moving.

I moved the T-34/85 in C38 to move south to support the effort in that direction. The tank bogged on the wire in H38. I pushed a 6-2-8 in H39 to clear mines. This drew a 20FP shot from 2x5-2-6s in J38. Brian rolled his second 6,6 of the night and then yahtzeed his RS DR so both squads were replaced by 4 HS. Dr. Death could not contain the frustration anymore and started an F-bomb cavalcade at this point. But the bad dice were not about to stop.

I moved more concealed units on board and AM’d many on board to better positions or forward. The 9-2 in B35 moved upstairs and then 2 new 4-5-8s moved in with him. My last move was the tank in A35. He went CE but had neither sD nor smk grenades so he starts for 1 MP. The 75L with a pinned crew shoots. 6,6, malf and low ammo! I move the tank in bypass through the wood buildings to A31 with the TCA facing south and the VCA to the NW. Any PF attempts now or in DF miss him. The 4-4-7 in A30 pinned on his failed attempt.

In DF the HMG in J38 pinned the 6-2-8 in H39 so he could not clear mines this turn. The MMG stack in G35 broke the 4-4-7 in C33 and his rate shot made the broken 4-4-7 in F37 berserk. My AF also created another berserker for Brian in F37 (the 1-3-7/Psk) as well as eliminating another broke 1-3-7. My bogged tank malf’d its CMG. During rout the 4-4-7 in C33 low crawled to C34. Brian routed I38 to L37.

German turn 3, the broke 10-2 fails to SR again. The Arrow Cross HSs in J38 recombine. Brian X’d out the broken 81mm mortar in W39 trying to repair it. That went over well… The 4-6-7/HMG in G31 SR’d.

The 4-4-7 in A30 had a PF this time but missed his shot. His IFT shot at the CE crew whiffed. The 4-4-7Vannay in B36 tried the same but had no PF and his IFT shot also whiffed. In J38 one 5-2-6 did not have a PF and the other had one but missed his shot at the bogged tank. The HMG contributed to a 30FP +3-1 shot at I38 but only pinned the 6-2-8. A rate shot re-DM’d the broken 6-2-8 upstairs. Brian pinned a 6-2-8 in C33 and tried hitting him again from F32 but rolled 2,2 for PTC/NE. I scored warm SAN that revealed dummies in G36.

Brian’s first move was for the berserkers to charge the T-34/85 in A31. We learned that berserkers in the same location have to charge the same target – I didn’t know/remember that. So they jump up the slope and the tanks CMG fired for a MC which they pass but A38.1 also shoots for 12FP -3 for 1KIA on a 3,2 DR. With another yahtzee RS DR both are gone and 1 subs dr eliminated the Psk. Brian’s other moves were mostly Arrow Cross concealed stacks moving to plug the area around the eastern board edge. He also skulked some KG Europa units near the northern sector.

I pulled a red chit in my DF removing the FFE:C. I malf’d my MA in A31. I broke the 4-4-7V in B31 from A33 (2x6-2-8s). The 6-2-8 in B32 used spraying fore on both B31 and C32 for a 1MC that CR’d the Europa 4-4-7. Cold Axis SAN. My 10-2/2x4-5-8/LMG stack in C37 pinned the 9-1 and 4-4-7V/DC in G33. The 9-2 directed 4-5-8s in B35.1 shot F30 to CR a 4-6-7 and 4-3-6 as well as break the 2-2-8 manning the 75L. Brian scored a warm SAN that he used to relocate his backfield SAN. He routed his squads from the wood buildings onto the wire in C31 and D31. I routed the 4-4-7 from C34 to C36.

We stopped there. It’s true that Brian’s dice sucked eggs last night. The Vannay company took a beating. I was very aggressive with 2 of my tanks and got away with it instead of having 2 burning wrecks. It can still happen but for now it put a lot of pressure on the defenders who all choked. The real work begins now for the attackers though because it is not a clear path forward. There’s still another echelon of defenders and obstacles to tackle and only 2-3 turns likely remaining. I'll get some pics up later.

Death Toll:
German: 1x2-2-8, 1x2-4-7, 1x2-3-7, 1x2-3-6
Hungarian: .5 x 4-4-7V, 6 x 3-4-7, 1x5-2-6, 1x6+1, 1x76L, 1x81mm mtr,
Russian: 2x6-2-8, 2x 4-5-8, 1x4-4-7
 

Trezza

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Why you using black concealment counters....yes I know there are SS unit in play and I enjoy using the black SS counters....but I have used the blue counters in the scenarios for more fog of war purposes.

I will also not be starting with this CG as have already played TWO scenarios on this exact map configuration (FB 1 and FB 2) and it is
already getting old.
 

Eagle02

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The black counters are Brian's cloaked reserves. We use a different colored nationality to distinguish them from the concealed units. It's easy to use the letter on the counter to ID what unit is is actually cloaking.

I can see how the terrain can get old. I'm glad we did not play any scenarios first. There's no need to get used to the SSRs or terrain like VotG or RB. The only thing I can offer to give you hope it will not be boring from a terrain perspective is the ability to change the terrain thru the rubble creation before each day.

Jim
 

DrDeath

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This was a tough turn indeed. I may be known to yell and scream a bit but generally speaking I don't whine about dice. That being said on Turn 3 my dice sucked. Full penetration hardcore porn sucked! I couldn't buy a roll to save myself or my troops but to add insult to injury I couldn't stop throwing 12's. I even threw 12's on my random selection DR's. Which of course then created a whole new batch of problems. This is not a game where you want to roll 12. One saving grace is that it is early in the CG and the Ammunition Shortage is only at Level 1 so I'm breaking stuff instead of eliminating it and replacing units instead of reducing units.

The Russians are on the board and in the city. It's not like we didn't think they would be. Their problem is they are not yet to the cog railway or the railway station and with a short game day they could lose the opening scenario. Containment was the word of the day and so far so good. Amazing actually when I am handing over half squads like some kind of Axis Minor ASL conveyor belt. The CPP's spent on the mines and the wire was well worth the cost but sooner or later somebody is going to have to pass a morale check if the Hungarians think they are going to hold their city until February. Keep an eye on the sky as this could get interesting.

:skull:
 

Honza

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I will also not be starting with this CG as have already played TWO scenarios on this exact map configuration (FB 1 and FB 2) and it is
already getting old.
Wow, that sounds a bit severe.
 

Carln0130

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After two whole scenarios?
Why you using black concealment counters....yes I know there are SS unit in play and I enjoy using the black SS counters....but I have used the blue counters in the scenarios for more fog of war purposes.

I will also not be starting with this CG as have already played TWO scenarios on this exact map configuration (FB 1 and FB 2) and it is
already getting old.
 

Eagle02

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Turn 4:

Civilians informed the Soviets of a concealed Arrow Cross squad in K38 to begin turn 4. We also heard the drone of our fighter bombers coming. The T-34/85 in H38 repaired its malf’d CMG but none of the squads rallied. Brian’s 10-2 finally steeled himself back into the game. He also rallied a 5-2-6 in L38. The Pak 40 crew did not rally.

The Bn mortar boys saw fit to provide another SR which they placed accurately in G32. The T-34/85 began our fusillade with a hit and rate on I38 (2MC, cold Axis SAN) to break the 5-2-6 into 2x2-2-6. The T-34/85 in H38 fired hit J38 but they shrugged off the result. The men in B35.1 only tagged the Pak 40 crew for a PTC to re-DM them. Shooters in C36 then shot the 4-4-7V in F32 for a 1MC that made them fanatic. The 6-2-8s in C33 and B33 fired on the brokies hung up in the wire. This CR’d the 2-3-7 in C31 for the first blood of the evening. My HMGs in D39.1 tagged D26 to pin the 4-6-7/HMG. The MMG stack in A38.1 fired up A30 to break the 4-4-7 in there next to the T-34/85 (1MC, cold Axis SAN). I had a few other shots with no result.

The berserker in E37 moved first toward G35. As they jumped onto the embankment a 40mm Bofors up in C30.1 lit him up for a 1MC which he passed. He did not make it further than the next hex when G35 threw a 24FP -3 shot at him for a 2KIA.

I continued to try and clear mines in J39. I tried pushing a 4-5-8 up the board edge thru A32 but a 4-6-7/LMG/8-1 in C30 hit them for a k/2 to break the remaining 2-4-8. Other units nudged their way around the wooden buildings east of the wire which drew the fanatic 4-4-7V’s attention from F32. Once he D1F’d I was clear to feed more men across Pasareti ut from across the street. I moved a 4-4-7 under the wire in H38 but he was broke at that point.

The T-34/85 moved from A31 to A29 to cut the 4-4-7’s rout path. Brian had 3x4-3-6 squads and a 7-0 in B28. Each squad failed to find their PF so the 7-0 had to do the job. The 7-0 stepped outside the building to avoid blasting his idle Kameraden but missed on a 2,6 DR. I stopped the tank and fired my MGs at B28. The 7-0 and 1 squad passed their MC but one was pinned and the other CR’d/disrupted under s 6,6 DR. Finally, I placed a DC to clear the wire in H38 from G39.

In DF Brian hit C33 from E30 for a PTC that I passed (cold Axis SAN). The Arrow Cross squads in J38 fired up I39 for a 1MC that I passed. Upstairs the HMG re-DM’d the broken 6-2-8. Brian’s best shot was at B31 from G39 to break my 6-2-8/DC. I got a Hot SAN from that which tagged G35. RS avoided the leader but selected both squads in RS. Then I rolled another “1” dr to break both the 4-4-7V/MMG and the 4-4-7V/DC. In AF I rolled a 3,2 for the DC detonation making a 1KIA to clear the wire from H38.

The broke 4-4-7V remained stuck on the wire in C31 during rout while my adjacent brokie had to rout away so he lived. The broken 4-4-7 in A30 died for FTR. No one gained concealment but Brian realized he forgot about his 81mm mortar way up on the hill.

We hear more droning engines and they are not Soviet made. 2 Hungarian FBs approach from the west. The 2-4-7, 2-3-6, and 2-2-8 all rally in G31 for the Axis. The 2x 2-2-6 in L37 do not. I rally my 4-4-7 in C37 but no one else. I got greedy and tried to fix the malf’d MA in A29 but X it out to recall that tank next player turn. It was such a good spot to lob 85mm HE rounds from that I couldn’t resist. The 6-2-8 in I39 did not clear a path thru the mines.

Brian fired his 81mm mortar to lead off PF but missed A38 with a 4,6 DR. His 40mm Bofors AA gun pinned my 6-2-8/LMG in C32. J38 continued to pump point blank IFT shots into I39 and succeeded in breaking/ELRing my T/I squad on a 24FP +3 shot. The broke 5-2-7 then passed a 2MC from the 8-1 directed HM/3-4-7 upstairs. The 4-3-6s in B28 fired an 8FP shot at B31 for a 1MC that I passed (cold Axis SAN). Brian missed another Axis SAN check shortly after this shot. All in all, not a good night for the Axis sniper team.

Brian moved units to cover the weak spot created by the 2 squads breaking in G35. The Arrow Cross Militia company also continued to shift laterally to the east. Many KG Europa units skulked, in particular the 4-6-7/HMG in D26 back to D25. Other KG Europa units pushed forward from G31 to man the thin line.

In DF I corrected and converted my SR to an FFE:1/FFE:2 to H34 and it drifted to H33. Originally I was going to convert it in place but there were so many Axis units loving in the dead space behind the embankment without good cover that I thought it would pay off more. In I34 a 3-4-7 passed a 1MC (warm Soviet SAN, tags the broke 4-4-7V on the wire), a 1MC broke a 4-4-7V/MMG in H34, and 1MC pinned a 3-4-7 in G33. Considering these units had no TEM that’s not bad b/c my attack DRs were not low.

The MMG stack in A38.1 shifted fire south now that A30 is clear and hit J38 instead, breaking both 5-2-6s there. I concentrated consecutive shots from C35, C36, and C37 all at G35 this fire phase in order to finish off the defenders in there. The 1st shot was a 1MC that broke the 8-1 and CR’d a broken 4-4-7V/DC. C37 finished off the broken 2-4-7V/DC . A 6-2-8 in B31 CR’d the broken 4-4-7V on wire in C31 with a 12FP flat shot. The T-34/85 in H38 on the embankment hit J38.1 for a 1MC which both th e8-1 and 3-4-7/HMG passed.

I allotted one FB to attack the 81mm Brandt mortar. We easily spotted him and pinned the crew with MGs but the bomb missed completely. I targeted the skulking 4-6-7/HMG in D25 with my second FB and broke him on a MG attack.

Brian had desperate AF shots (2FP +2) that did nothing. NSTR re rout. The 2-2-8, a 2-4-7, and a 4-4-7V all advanced intoF1 with the malf’d Pak 40. No CC or “?” gain. We called it a night there. We’re heading into day 1 endgame. I’ve created some opportunities that now I need to exploit.

Death Toll:
German: 1x2-2-8, 1x2-4-7, 2x4-4-7, 1x4-3-6 (9 CVP)
Hungarian: 2 x 4-4-7V, 6 x 3-4-7, 1x5-2-6, 1x6+1, 1x76L, 1x81mm mortar (23 CVP)
Russian: 2x6-2-8, 2.5x 4-5-8, 2x4-4-7 (13 CVP)
 

Trezza

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FB 1,2 and 3 are all the same map configuration. Considering there are FOUR maps...I stick to my plan of seen that already.

Why would I now want to play a CG using the SAME map configuration?
 

Canadian Dude

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FB 1,2 and 3 are all the same map configuration. Considering there are FOUR maps...I stick to my plan of seen that already.

Why would I now want to play a CG using the SAME map configuration?
As I understood it, CGII is a bigger CGI so they both take place on the same maps, however CGIII uses the two other maps which are not used in CGI or II.

So CG 2 uses these two maps as seen in this AAR, and CG 3 uses the two maps south of these.
 

Trezza

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Help me with the cloaked reserves you bought. My reading of the footnotes says that ALL IG German units bought must enter from offboard (footnote I). So, if you have cloaked reserves on board and paid less for them they MUST be Hungarians. Correct?
 
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