Tuomo
Keeper of the Funk
So I'd like to talk about 8AA1:
Do you understand how to play it? How vehicles and infantry move into and through it? How to apply TEM when firing at units in it?
I ask because if we understand and are comfortable with Building-Road hexes in general and 8AA1 in particular, we can maybe have Dense City Maps like this:
So let's talk about it.
Of all the hexes on all the official geoboards, there's at least 26 examples of Roads entering a Building hex. We've got:
And for completeness, we've even got a Marketplace (12R7), which of course gets its own rules (B23.73).
But 8AA1 stands alone, because it's the only such hex where the Road actually passes through the hex.
To quote Dick The Bruiser from classic Detroit Radio, "What does this mean".
Continued on the next post
Do you understand how to play it? How vehicles and infantry move into and through it? How to apply TEM when firing at units in it?
I ask because if we understand and are comfortable with Building-Road hexes in general and 8AA1 in particular, we can maybe have Dense City Maps like this:
So let's talk about it.
Of all the hexes on all the official geoboards, there's at least 26 examples of Roads entering a Building hex. We've got:
And for completeness, we've even got a Marketplace (12R7), which of course gets its own rules (B23.73).
But 8AA1 stands alone, because it's the only such hex where the Road actually passes through the hex.
To quote Dick The Bruiser from classic Detroit Radio, "What does this mean".
Continued on the next post