MAS01
Senior Member
I believe everyone else was referring to Modern ASL (MASL) which was a yahoo group spearheaded by Frank Meier.
Well, that would result in some confusion now, wouldn't it?
I believe everyone else was referring to Modern ASL (MASL) which was a yahoo group spearheaded by Frank Meier.
I think a thorough rewrite of the hand-to-hand rules might be necessary for this. What are the ranges of swords and lances, "0"?I'm thoroughly confused. Who's doing Medieval ASL, why wasn't it on preorder last Saturday and which idiot gave Hussite war wagons a circled R?
I will help with an eASLRB, but not with non-WW2 ASL (actually won't help with much WW2 ASL either as 99% of my game time is devoted to playtesting and design and development already).
Silesian Lancers have to have an extended range of 1.I think a thorough rewrite of the hand-to-hand rules might be necessary for this. What are the ranges of swords and lances, "0"?
I agree, but the trouble is that urban fighting lends itself so well to a historical map with an area that was fought over for days, that will still fit on a gaming table. More difficult to find other places where the same was true; obviously not impossible or even relatively hard (Suicide Creek is a jungle, Kakazu Ridge is a hill, Gavutu-Tanambogo is an island, etc.). But still a challenge. Trying to think of Canadian subjects for HASL; Op VERITABLE did well to have it in open farmland and Casa Berardi avoided town fighting, all the others that have been done (by TPP) seem urban in nature - Ortona, Buron, borderline is Crossing the Moro whose centerpiece is Villa Rogatti.Be interested in having a look, lots of interesting subjects, just a bit over big city fights.
For an HASL, though.... It was the one theatre where the Germans had enough trucks for their units. It was mobile warfare with the obvious exceptions - the siege of Tobruk comes to mind. Were there really places in the desert (I mean, specific localities that would fit on an ASL map) that got fought over for days (or weeks) at a time?Hmm... Non urban open terrain, what does that bring to mind? I'll give you a hint, it gets really hot there.
Hmm... Non urban open terrain, what does that bring to mind? I'll give you a hint, it gets really hot there.
Ruweisat ridge? Some other portion of el Alamein? I believe that CH did a Ruweisat ridge module. (I'm pretty ignorant about my history, though.)Were there really places in the desert (I mean, specific localities that would fit on an ASL map) that got fought over for days (or weeks) at a time?
Me too, which is why I ask. RR was a TPP module. I thought of El Alamein, but don't know if the fighting actually took place around the rail station for long, or if the name just lends itself to the overall actions, which of course involved entire corps.Ruweisat ridge? Some other portion of el Alamein? I believe that CH did a Ruweisat ridge module. (I'm pretty ignorant about my history, though.)
Bir Hacheim has promise. The fortress was apparently (according to WP) 4 km × 5 km wide. About 100 hexes x 125 hexes. Would be big, unless you scaled it (a minor change to 50 metres per hex would reduce the map to 80 hexes x 100 hexes) or just concentrated on one part of it.
What about Fort Capuzzo? It was fought over several times.For an HASL, though.... It was the one theatre where the Germans had enough trucks for their units. It was mobile warfare with the obvious exceptions - the siege of Tobruk comes to mind. Were there really places in the desert (I mean, specific localities that would fit on an ASL map) that got fought over for days (or weeks) at a time?
The battles were over very quickly.What about Fort Capuzzo? It was fought over several times.
Not all as I understand it.The battles were over very quickly.
JR
Which particular loss of Fort Capuzzo do you think merits a CG?Not all as I understand it.
Why limit it to just one? Doing several would give the sense of the back and forth that was part of the war in North Africa.Which particular loss of Fort Capuzzo do you think merits a CG?
JR
I don't think there were any multi-day fights at Capuzzo, and in most of the exchanges it was abandoned without a fight. That's my understanding. You might get a couple scenarios which you could put together as an action pack or similar, but it's hard to see a CG with 300+ idle days between dates.Why limit it to just one? Doing several would give the sense of the back and forth that was part of the war in North Africa.