sunoftzu
Senior Member
S-27 Stand For New Zealand
Hi All,
Another Sunday afternoon, another ASLSK scenario completed. This week it was S-27 "Stand For New Zealand". David had the Germans, and I got the defending New Zealanders.
In this scenario, a similar number of 2 somewhat motley British (NZ) groups are defending the board U village (10 NZ Bde), and board V (Petrol Coy, 10 NZ Bde) from an elite (468) German company. The British get 2 light tanks and 2 squads (3rd Hussars) as turn 5 reinforcements. The Germans start the game with a HMG and 2 548 squads (KG Ramcke) isolated in one of the 7 multi-hex stone buildings that they need to control to win. The rest of the Germans have 7.5 turns to cross the rolling hills of board V and complete the job.
The Germans moved conservatively at first, and watched in amusement as my British beat themselves up, boxcar-ing their leaders, MGs and guns. The isolated Germans in uP1 got the upper hand and even advanced the other 548 to capture my MMG. However, the adventurous 548 got broken, and it looked like the British might overrun the pocket. This private battle went back and fourth, and the British finally did clear out the isolated Germans around turn 5.
Meanwhile, on board U, the Germans mainly advanced east up the south portion of board V, and 3 of my 447 squads withdrew in good order along the opposite north side. It took 3 turns, but my decision to withdraw on turn 1 paid dividends, and despite being somewhat slowed crossing the uA5-I9 road, the survivors of Petrol Company met up with the reinforcements to hunker down in the stone buildings to try and survive the final 2.5 turns of onslaught.
Well, despite a bad start, the British were looking quite firmly established in the village, with the Germans had it all to do (and one would think the leaders, smoke, and morale to do it with). However, the British were able to deal out quite a few MCs, and the Germans were just breaking a bit too frequently to get in range of the final building (p1, the one that they started with). Plenty of British squads survived, and despite losing a light tank on turn 6 to an ATR, and some late game low German CC DRs, the British were easily able to keep the Germans well away from the last building to hold on for the win.
It was looking very much like I was going to run out of squads at one stage, but I'm glad I stuck it through to piece together a very strong defense in the end.
Also, with this game, David and I have also completed ASLSK#3. A great bunch of scenarios - I can't think of one that I didn't like. But I especially liked S-22 and S-26.
John.
Hi All,
Another Sunday afternoon, another ASLSK scenario completed. This week it was S-27 "Stand For New Zealand". David had the Germans, and I got the defending New Zealanders.
In this scenario, a similar number of 2 somewhat motley British (NZ) groups are defending the board U village (10 NZ Bde), and board V (Petrol Coy, 10 NZ Bde) from an elite (468) German company. The British get 2 light tanks and 2 squads (3rd Hussars) as turn 5 reinforcements. The Germans start the game with a HMG and 2 548 squads (KG Ramcke) isolated in one of the 7 multi-hex stone buildings that they need to control to win. The rest of the Germans have 7.5 turns to cross the rolling hills of board V and complete the job.
The Germans moved conservatively at first, and watched in amusement as my British beat themselves up, boxcar-ing their leaders, MGs and guns. The isolated Germans in uP1 got the upper hand and even advanced the other 548 to capture my MMG. However, the adventurous 548 got broken, and it looked like the British might overrun the pocket. This private battle went back and fourth, and the British finally did clear out the isolated Germans around turn 5.
Meanwhile, on board U, the Germans mainly advanced east up the south portion of board V, and 3 of my 447 squads withdrew in good order along the opposite north side. It took 3 turns, but my decision to withdraw on turn 1 paid dividends, and despite being somewhat slowed crossing the uA5-I9 road, the survivors of Petrol Company met up with the reinforcements to hunker down in the stone buildings to try and survive the final 2.5 turns of onslaught.
Well, despite a bad start, the British were looking quite firmly established in the village, with the Germans had it all to do (and one would think the leaders, smoke, and morale to do it with). However, the British were able to deal out quite a few MCs, and the Germans were just breaking a bit too frequently to get in range of the final building (p1, the one that they started with). Plenty of British squads survived, and despite losing a light tank on turn 6 to an ATR, and some late game low German CC DRs, the British were easily able to keep the Germans well away from the last building to hold on for the win.
It was looking very much like I was going to run out of squads at one stage, but I'm glad I stuck it through to piece together a very strong defense in the end.
Also, with this game, David and I have also completed ASLSK#3. A great bunch of scenarios - I can't think of one that I didn't like. But I especially liked S-22 and S-26.
John.
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