VASL 6.4.0-beta4 is now available

DougRim

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We are now releasing VASL 6.4.0-beta4, which contains additional improvements beyond beta1.

Click here to download the 6.4.0-beta4 module.

Note this is still a test build so hold off if you're not comfortable swapping around your VASL modules.

All enhancements and fixes are listed below, including those from the 6.4.0-beta1 release.

Remember, we need your feedback to ensure that this module is ready to go as an official VASL release.

Download. Use. Comment.

Post your comments to this thread.

Thanks much for your help!

Doug

Enhancements
1. Improved sniper finder; now functions like broken piece finder (highlights snipers on map).
2. Draggable overlays; when setting up a game, rather than having to enter the overlay name and hexes in a dialogue box, you can drag them onto the map. Previous method still supported. To use this feature you must install a VASL extension. Download the extension here. For installation instructions for extensions, see the User Guide at VASL.info. Instructions for using the draggable overlays during game play are included in the extension and can be accessed via the Help menu in VASL.
3. Counter linking. You can link two counters together and display a line showing the link. Great for Guns and acquisition counters or firer-target pairs. To link: select any two counters, CTRL-ALT-L. Linkline will show. Click elsewhere and Linkline will disappear. Reclick one of the counters and Linkline will reappear. To end link, select both counters, CTRL-ALT-U.
4. LOS Checking for HASL maps; starting with the Red Barricades map, LOS checking is being extended to HASL maps.
5. LOS Checking for rooftops, cellars added; LOS can now be traced from rooftops and cellars for all multihex buildings on boards 1-75, including 1a-9b.
6. LOS Checking stays enabled regardless of cropping and/or flipping configurations.
7. Counters under a “?” now show as white (reversion to previous style due to popular demand).

Bug fixes
1. Improvements to LOS checking, especially with respect to depressions and cliff hexsides. Using UpArrow/DownArrow keys and CTRL-UpArrow/DownArrow to change level of target/firer in LOS check results now displays on opponent’s device as well. Plus, same keys can be used to switch LOS check from base hex to entrenchment if one is present in the hex. Entrenchment is “below” the base hex.
2. Versioning problems with Desert boards have been fixed. An extensive cleanup of board files has been done, which should improve speed and performance.
3. A problem with counters disappearing from extension windows has been resolved.
4. Several bugs causing VASL or VASSAL to crash were eliminated.

Known Issues
1. The stream terrain under the elevated road bridges on Board 13 will show as one level higher than it should be, plus LOS that passes through these bridge hexes may show incorrect hindrances.

Kudos and Credits
Thanks to:
David Sullivan for helping us find those Sniper Counters buried under stacks of stacks, for counter linking and for most of the bug fixes, with additional work by Zoltan Grose.
Allan Cannamore for conceiving of and implementing draggable overlays.
Carl Nogueira and Terry Gray for initial testing of LOS Checking in Stalingrad. Chris Doary for tireless rules explanations that helped me understand what the LOS code needed to do.
 

bprobst

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Enhancements

3. Counter linking. You can link two counters together and display a line showing the link. Great for Guns and acquisition counters or firer-target pairs. To link: select any two counters, CTRL-ALT-L. Linkline will show. Click elsewhere and Linkline will disappear. Reclick one of the counters and Linkline will reappear. To end link, select both counters, CTRL-ALT-U.
Nice! Does the linkline show up on both players' screens? That would be desirable in some cases and maybe not so desirable in others. (If it can be only one or the other, I'd vote for showing only on the owner's screen.)

7. Counters under a “?” now show as white (reversion to previous style due to popular demand).
Yay!

Any progress (if anyone's been looking into it at all) of the issue with "secret" info being lost when the game is closed? Is that a VASSAL issue, a VASL issue, or a problem with the extensions themselves?
 

Sully

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Nice! Does the linkline show up on both players' screens? That would be desirable in some cases and maybe not so desirable in others. (If it can be only one or the other, I'd vote for showing only on the owner's
Only on your screen as it triggers on the selected counters and that is local to your screen.
 

hongkongwargamer

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Having said that I can't get into the VASL room with 6.4.0-beta4 .. then again since yesterday, I can't get into the VASL room with 6.4.0.-beta1 either!

(umm .. a little help .. please?)
 

Sully

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Only on your screen as it triggers on the selected counters and that is local to your screen.
Let me clarify - the link exists on both player's boards. The display of the line is local to your screen; your opponent will see the line when he selects either counter. So your "remember to shoot" example might not what you want.

Note that links to HIP and concealed counters are NOT shown on your opponent's board, so you can use for bore-sighting, tunnels, etc.
 

hongkongwargamer

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Let me clarify - the link exists on both player's boards. The display of the line is local to your screen; your opponent will see the line when he selects either counter. So your "remember to shoot" example might is not what you want.

Note that links to HIP and concealed counters are NOT shown on your opponent's board, so you can use for bore-sighting, tunnels, etc.
Thanks for the headsup .. about to start a game now .. :)
 

Sully

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Did this correct itself?

Having said that I can't get into the VASL room with 6.4.0-beta4 .. then again since yesterday, I can't get into the VASL room with 6.4.0.-beta1 either!

(umm .. a little help .. please?)
 

SFiedler

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Some feedback

First of all a great effort and nice additions. Comments below in bold:

Enhancements
1. Improved sniper finder; now functions like broken piece finder (highlights snipers on map).
Works perfectly, perhaps add option for centering the map where the sniper is? Cycling to each sniper for each sniper finder button click? (CGs w 4 sniprs in play)

3. Counter linking. You can link two counters together and display a line showing the link. Great for Guns and acquisition counters or firer-target pairs. To link: select any two counters, CTRL-ALT-L. Linkline will show. Click elsewhere and Linkline will disappear. Reclick one of the counters and Linkline will reappear. To end link, select both counters, CTRL-ALT-U.
Works great! Add CTRL-ALT-T to counter menu. Suggest an option to create linked ACQ counter directly on top of marked AFV/GUN that is already marked, perhaps copy AFV/GUN label to ACQ label automatically?

7. Counters under a “?” now show as white (reversion to previous style due to popular demand).
Level markers and other non concealable counters should not be whitened out See picture below
white.gif

All in all a great version. I still hope you can fix the invisible HIP guns in this version.

Regards

S
 
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von Marwitz

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We are now releasing VASL 6.4.0-beta4,
Enhancements
3. Counter linking. You can link two counters together and display a line showing the link. Great for Guns and acquisition counters or firer-target pairs. To link: select any two counters, CTRL-ALT-L. Linkline will show. Click elsewhere and Linkline will disappear. Reclick one of the counters and Linkline will reappear. To end link, select both counters, CTRL-ALT-U.
6. LOS Checking stays enabled regardless of cropping and/or flipping configurations.
7. Counters under a “?” now show as white (reversion to previous style due to popular demand).
I like the above especially.


Kudos and Credits
Thanks to:
David Sullivan for helping us find those Sniper Counters buried under stacks of stacks, for counter linking and for most of the bug fixes, with additional work by Zoltan Grose.
Allan Cannamore for conceiving of and implementing draggable overlays.
Carl Nogueira and Terry Gray for initial testing of LOS Checking in Stalingrad. Chris Doary for tireless rules explanations that helped me understand what the LOS code needed to do.
Three cheers to the code gnomes & helpers!

von Marwitz
 

Sully

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That was mentioned in the DEV discussions. In short, players should agree on how to use links. E.g. an acq counter implies the LOS has been checked. -Sully

Um. I actually don't think so. Seems like a good way to get unfair (and undisclosed?) LOS checks.
 

zgrose

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Anyone is welcome to re-implement the beautiful stack code again. There was just the one flaw to fix, AFAIK.
 

zgrose

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Any progress (if anyone's been looking into it at all) of the issue with "secret" info being lost when the game is closed? Is that a VASSAL issue, a VASL issue, or a problem with the extensions themselves?
I'm not aware of anyone looking into it. Just so we're both on the same page, you're referring to the Notes button and the Delayed notes?

Screen Shot 2017-05-04 at 10.27.29 AM.png
 

Sully

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Anyone is welcome to re-implement the beautiful stack code again. There was just the one flaw to fix, AFAIK.
My comment wasn't meant as a knock on the improved stack handling we had in 6.3. Even with the "flaw" it was a hell of a lot better than going back to white backgrounds.

Sometime we strain out the gnats and swallow the camels.
 
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