Hi all,
I'm giving David Sullivan a break and am taking the lead on getting VASL6.4.0 out the door. We are ready to go with a beta version for testing purposes.
Click here to download the 6.4.0-beta1 module.
Note this is still a test build so hold off if you're not comfortable swapping around your VASL modules.
All enhancements and fixes are listed below.
Post any problems you find on this thread.
Thanks much for your help!
Doug
Enhancements
1. Improved sniper finder; now functions like broken piece finder (highlights snipers on map).
2. Draggable overlays; when setting up a game, rather than having to enter the overlay name and hexes in a dialogue box, you can drag them onto the map. Previous method still supported. To use this feature you must install a VASL extension. Download the extension here. For installation instructions for extensions, see the User Guide at VASL.info. Instructions for using the draggable overlays during game play are included in the extension and can be accessed via the Help menu in VASL.
3. LOS Checking for HASL maps; starting with the Red Barricades map, LOS checking is being extended to HASL maps.
4. LOS Checking for rooftops, cellars added; LOS can now be traced from rooftops and cellars for all multihex buildings on boards 1-75, including 1a-9b.
Bug fixes
1. Various improvements to LOS checking, especially with respect to depressions and cliff hexsides.
2. Versioning problems with Desert boards have been fixed.
3. A problem with counters disappearing from extension windows has been resolved.
4. Several bugs causing VASL or VASSAL to crash were eliminated.
Advisory
The LOS enhancements required changes to the bd files for many of the standard boards and for bdRBv2. During testing, the automatic board synchronization functionality will update the boards as required. These new versions will not be posted to the VASL.info website for download until VASL 6.4.0 is officially released.
Known Issues
There are three known issues.
1. LOS over/along cliff hexsides on Board 8 will be erratic. The board file (bd08) needs to be updated. This is underway.
2. The stream terrain under the elevated road bridges on Board 13 will show as one level higher than it should be, plus LOS that passes through these bridge hexes may show incorrect hindrances.
3. LOS will not recognize the draggable overlays. This is being worked on but we wanted to get some reaction to the draggable overlays so we are going ahead with the 6.4.0 beta version with this bug.
Kudos and Credits
Thanks to:
David Sullivan for helping us find those Sniper Counters buried under stacks of stacks and for most of the bug fixes, with additional work by Zoltan Grose.
Allan Cannamore for conceiving of and implementing draggable overlays.
Carl Nogueira and Terry Gray for initial testing of LOS Checking in Stalingrad. Chris Doary for tireless rules explanations that helped me understand what the LOS code needed to do.
I'm giving David Sullivan a break and am taking the lead on getting VASL6.4.0 out the door. We are ready to go with a beta version for testing purposes.
Click here to download the 6.4.0-beta1 module.
Note this is still a test build so hold off if you're not comfortable swapping around your VASL modules.
All enhancements and fixes are listed below.
Post any problems you find on this thread.
Thanks much for your help!
Doug
Enhancements
1. Improved sniper finder; now functions like broken piece finder (highlights snipers on map).
2. Draggable overlays; when setting up a game, rather than having to enter the overlay name and hexes in a dialogue box, you can drag them onto the map. Previous method still supported. To use this feature you must install a VASL extension. Download the extension here. For installation instructions for extensions, see the User Guide at VASL.info. Instructions for using the draggable overlays during game play are included in the extension and can be accessed via the Help menu in VASL.
3. LOS Checking for HASL maps; starting with the Red Barricades map, LOS checking is being extended to HASL maps.
4. LOS Checking for rooftops, cellars added; LOS can now be traced from rooftops and cellars for all multihex buildings on boards 1-75, including 1a-9b.
Bug fixes
1. Various improvements to LOS checking, especially with respect to depressions and cliff hexsides.
2. Versioning problems with Desert boards have been fixed.
3. A problem with counters disappearing from extension windows has been resolved.
4. Several bugs causing VASL or VASSAL to crash were eliminated.
Advisory
The LOS enhancements required changes to the bd files for many of the standard boards and for bdRBv2. During testing, the automatic board synchronization functionality will update the boards as required. These new versions will not be posted to the VASL.info website for download until VASL 6.4.0 is officially released.
Known Issues
There are three known issues.
1. LOS over/along cliff hexsides on Board 8 will be erratic. The board file (bd08) needs to be updated. This is underway.
2. The stream terrain under the elevated road bridges on Board 13 will show as one level higher than it should be, plus LOS that passes through these bridge hexes may show incorrect hindrances.
3. LOS will not recognize the draggable overlays. This is being worked on but we wanted to get some reaction to the draggable overlays so we are going ahead with the 6.4.0 beta version with this bug.
Kudos and Credits
Thanks to:
David Sullivan for helping us find those Sniper Counters buried under stacks of stacks and for most of the bug fixes, with additional work by Zoltan Grose.
Allan Cannamore for conceiving of and implementing draggable overlays.
Carl Nogueira and Terry Gray for initial testing of LOS Checking in Stalingrad. Chris Doary for tireless rules explanations that helped me understand what the LOS code needed to do.