I, among others, have seemingly been misplaying this precise example you give, especially on some of the BFP maps.I think this rule comes into play when one is shooting down into a River from an adjacent hex as well - as those crest lines are usually drawn in the river hexes, IIRC.
I think this rule comes into play when one is shooting down into a River from an adjacent hex as well - as those crest lines are usually drawn in the river hexes, IIRC.
So, this same rules principle would apply in the following situation? You are in a woods hex bordering a river hex. The crest line is in the hex containing the river as well as a portion of woods graphics on that river-hex crest line. I see now that I could fire on an enemy there...but...kind of similar to a woods-road hex, would the enemy in the river receive the +1 TEM of the woods because there is woods graphics on his side of the hexside as well? Kind of like on BFP O, EE5 firing at FF5.Board 7 at the river's edge frequently confuses players...
In the absence of an explanation from BFP, my best guess is that they intend it to be like a stream-woods hex [B33], and that units in the water obstacle benefit from the woods TEM as per B33.13. This is only my guess as to what was intended. Note also that the fractional woods block LOS from the land so there is, for instance, no LOS from O-FF8 to O-FF4, or indeed to O-FF6.So, this same rules principle would apply in the following situation? You are in a woods hex bordering a river hex. The crest line is in the hex containing the river as well as a portion of woods graphics on that river-hex crest line. I see now that I could fire on an enemy there...but...kind of similar to a woods-road hex, would the enemy in the river receive the +1 TEM of the woods because there is woods graphics on his side of the hexside as well? Kind of like on BFP O, EE5 firing at FF5.
I think the original motivation was to simplify beaching boats (E5.23).I think this is really meant to handle how some of the old SL-to-GI-era maps were drawn.
I would be surprised if that was the case, since Chapter E did not come with the original rulebook, but later in Chapter E. So I am sticking to my story.I think the original motivation was to simplify beaching boats (E5.23).
Store this rule in the bin marked "Why have simple rules when complicated ones will do?" Maybe it's me but the wording goes in one ear and out the other.
The story is much older, as board 7 was published with Crescendo of Doom.I would be surprised if that was the case, since Chapter E did not come with the original rulebook, but later in Chapter E. So I am sticking to my story.
As I said in post #2 - the rule is likely there to accomodate old SL->GI era boards.The story is much older, as board 7 was published with Crescendo of Doom.
By E5.23 I really meant Squad Leader rule 126.62, where rivers with their annoying "reverse slope crest lines" were first introduced. But I think I was wrong about it being related to beaching.I would be surprised if that was the case, since Chapter E did not come with the original rulebook, but later in Chapter E. So I am sticking to my story.