Jim McLeod
Member
OK gents, like a certain other activity we all do but seldom admit to in polite conversation, we all like to Skulk.
Nothing wrong with that, the rules allow it and we've been doing it practically since the first GT.
That said, it does not really pass the sniff test as far as being realistic goes.
Therefore, the question to you becomes, what, if anything, would you do to counter the perceived benefits of the Skulk?
Me, I would require the skulkers to become something akin to being Pinned/TI'd due to the period of disorganization a unit would experience from moving about as skulkers do within the time frame of a GT.
Thoughts and ideas?
Nothing wrong with that, the rules allow it and we've been doing it practically since the first GT.
That said, it does not really pass the sniff test as far as being realistic goes.
Therefore, the question to you becomes, what, if anything, would you do to counter the perceived benefits of the Skulk?
Me, I would require the skulkers to become something akin to being Pinned/TI'd due to the period of disorganization a unit would experience from moving about as skulkers do within the time frame of a GT.
Thoughts and ideas?